IMMERSE K–12: AR/VR, IoT and Mobile Technologies for the Untethered Educator

IMMERSE K-12 spotlights some of the most transformative technologies emerging on the education scene — augmented and virtual reality, wearables and mobile devices. IMMERSE K–12 keeps educators, administrators and K–12 tech leaders up to date on these technologies that not only enable immersive educational experiences for students, but encourage them to continue learning beyond the classroom. IMMERSE K-12 is published weekly.
Free subscription to IMMERSE K–12 for qualified education professionals

Augmenting Learning Through Technology Use (12/06/18)

Gartner Tech Trends for 2019 Include Immersive Experiences, Autonomous Things and Blockchain (11/08/18)

Teachers Turn to Gaming for Online Privacy Lessons (10/11/18)

3 Ways to Introduce AR into the Classroom (09/13/18)

Research: People Remember Information Better Through VR (08/09/18)

Mobile Devices See Upswing in K–12 (06/14/18)

Study Exposes Teacher Rift on Digital Device Usage in Schools (05/10/18)

VR Lab! (04/12/18)

Gaming Could Be Classified as Addiction by WHO (01/18/18)

Making Virtual Reality a Reality in Today's Classrooms (01/11/18)

Report: Internet of Things to Tip $1 Trillion by 2020 (12/12/17)

Trends: Phablets to Dominate Smartphone Market (12/05/17)

Long-Term Broadband Goals Still on Far Horizon for Most Districts (11/28/17)

Chromebooks or Smartphones? 1-to-1 or BYOD? Why Not Both? (11/14/17)

Report: 2 in 5 Kids 8 and Under Have Their Own Tablets (11/07/17)

Online Guide Helps Students Learn How to Create Immersive Media (10/17/17)

Report: VR and AR Headsets to See 50% Growth Every Year Through 2021 (10/10/17)

Report: AI, IoT, Security Threats Will Shape the Internet's Future (10/03/17)

Biggest Barriers to Digital Learning: Lack of Time, Lack of Devices (09/26/17)

European Game-based Learning Study Underway Across 5 Countries (09/19/17)

ISTE Says Watch Out for Coding, Immersive Tech This School Year (09/12/17)

All Arkansas Public High Schools to Receive Facebook VR Kits (09/05/17)

Report: 30 Percent of Smartwatch Sales in 2017 Are Kids’ Devices (08/29/17)

Students Develop VR History Experience (08/22/17)

Report: VR and AR to Double Each Year Through 2021 (08/08/17)

L.A. Teacher Creates Catchy Math Videos That Teach Complicated Concepts (08/01/17)

Mira Debuts Augmented Reality Headset for iPhone, iPad at $99 (07/25/17)

Report: Top 5 Vendors in Global AR Education Market (07/18/17)

zSpace Expands CTE Offerings with Auto Training Program (07/11/17)

Led by Watches, Wearables Market to Nearly Double by 2021 (06/27/17)

MEL Science Launches Virtual Reality Chemistry Lessons (06/20/17)

Wearables Market Continues Kick in First Quarter (06/13/17)

Maine Department of Education to Host VR Expo for Educators (06/06/17)

ED-Funded VR Game Simulates Chemistry Lab Experiences (05/30/17)

Google I/O 2017: Standalone Google VR Headsets from HTC, Lenovo Coming Soon (05/23/17)

New Jersey High Schoolers Design VR App to Diagnose ADHD (05/17/17)

3 Reasons to Think Twice Before Implementing a Required BYOD Program (05/09/17)

Apple, Samsung Flat as Mobile Market Grows Beyond Expectations (05/02/17)

New Google Earth Has Exciting Features for Teachers (04/25/17)

Speak to Go Allows Voice to Direct VR Experiences (04/18/17)

Lifeliqe Piloting Mixed Reality on Microsoft HoloLens for Grade 6-12 Classrooms (04/11/17)

CoSN Survey: Mobile Learning Top Priority for K–12 IT Leaders (04/04/17)

3 Tips to Successfully Create Virtual Field Trips in Your Classroom (03/28/17)

Google Helps Students Get Online on Buses (03/21/17)

Smartphones Are Gaining on Humans in Literacy (03/14/17)

AR Can Help Students Understand More Challenging Science Concepts (03/07/17)

Augmented and Virtual Reality Spending to Double in 2017 (02/28/17)

Allegheny, PA Teachers Train to Use VR to Open World to Classrooms (02/21/17)

2017 Will See 8.4 Billion Connected 'Things' (02/14/17)

Iowa Elementary School Launches Virtual Reality Science Curriculum (02/07/17)

Future K–12 Educators Learn to Teach Through Virtual, Mixed Reality Simulations (01/31/17)

Google Rolls Out New Chromebooks, Allows Access to Android, Adobe Apps (01/24/17)

NASA's Kennedy Space Center Launches VR Experiences, Headset (01/17/17)

Report: Wearable Devices Expected to Become Mainstream in Education in Next 4-5 Years (01/10/17)

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