A new version of Samsung Gear 360 can capture video in 4K resolution and live-stream in 2K resolution. The new product is also compatible with iOS devices, Macs, Windows and more Android devices, making it easier to create, share and stream virtual reality content.
Here are three tips from an experienced teacher on successfully creating virtual field trips in the classroom.
Oculus last week released some updates to its mobile virtual reality (VR) platform, including more ways to virtually connect with friends on Facebook, as well as few functionality and features for the Samsung Gear VR headset.
To celebrate International Women’s Day Wednesday and Women’s History Month in March, NASA and Google Expeditions have teamed up to launch a series of virtual experiences that bring students into the careers of seven women working in STEM.
For augmented reality to succeed in education, there's more required than just cool experiences.
The International Society for Technology in Education (ISTE) today released the program for the annual ISTE Conference & Expo in San Antonio, TX, June 25-28.
A new spending analysis from International Data Corp (IDC) predicts worldwide revenues will double this year — from $6.1 billion in 2016 to 13.9 billion in 2017. Furthermore, AR/VR spending is expected to accelerate over the next several years, achieving a CAGR of 198 percent over the 2015-2020 forecast period and reaching $143.3 billion in 2020.
Despite all the headlines and conference coverage of virtual reality (VR) for education over the last year, the technology is still gaining speed — residing at that sweet spot in the hype cycle where, when you place headsets on people and gently guide them to turn around to gain a full view, they tend to gasp and say, "Oh, wow."
THE Journal has highlighted a few grassroots VR, AR and mobile products that are using crowdfunding websites like Indiegogo and Kickstarter to develop immersive learning technologies.
Teachers in the Upper St. Clair School District in Allegheny County, PA, have been training with virtual reality (VR) tools this month, so they can eventually bring the world to their classrooms.
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