Designed to be a headset for the masses, startup company Mira’s new Prism headset for iOS aims to be an affordable option for individuals with an iPhone or iPad to experience augmented reality.
Market research firm Technavio has identified the top five vendors in the global augmented reality (AR) in education market. The companies are EON Reality, DAQRI, GAMOOZ, Magic Leap and QuiverVision.
Mouse, a New York-based nonprofit, is launching a handful of STEM courses this fall, aimed at teaching students new skills based on cutting edge technology.
zSpace, a Silicon Valley-based mixed reality education company, unveiled at ISTE new additions to its career and technology education (CTE) applications. The interactive GTA Virtual Automotive Training courses use zSpace’s mixed reality environment to give students hands-on experience with all the essentials of auto mechanics.
VR Learn currently offers more than 500 content modules in biology, chemistry, physics and math. The company expects to bring the number of available modules to 700 by mid-2017 and 1,100 by the end of the year.
MEL Science, based in London, has launched a series of virtual reality (VR) chemistry lessons for K–12. The 3-year-old company this week released a MEL Chemistry VR app, featuring a virtual chemistry lab, for free on Google Daydream.
Oculus Rift is out, but Oculus is in. Even as Facebook's virtual reality system had just 99,000 shipments during the first quarter of 2017, the Oculus deal with Samsung drove the latter company's shipments to five times as many units over the same period.
L. Robert Furman urges educators to break the cycle of wash, dry, rinse, repeat. The Pennsylvania principal will present at three sessions during the ISTE conference later this month.
Millions of classrooms worldwide using ThingLink image and video editors to create interactive digital content can now tap search filters on platform.
The department is hosting an expo to familiarize educators with tools that facilitate immersive learning experiences.