AR/VR/Metaverse


Nintendo Reveals Toy-Con Garage Invention System for Labo

Nintendo plans to release the highly anticipated Labo for Switch gaming systems April 20. Today at an event in San Francisco, the company revealed a unique component that adds a new dimension of invention and node-based coding to the mixed-reality system — Toy-Con Garage.

The STEAM-Powered Elementary School: Montour Opens World's First Lego-Themed Brick Makerspace

Montour Elementary School's latest makerspace, the first of its kind powered by Lego Education, wasn't the school's first advanced, hands-on learning lab, and it won't be its last.

How Augmented Reality Engages ELLs

A kindergarten teacher pairs his research-based curriculum with 3D animals to teach and delight his kindergartners.

Making Virtual Reality a Reality in Today's Classrooms

MIT education researcher Meredith Thompson shares three vignettes of three different approaches to virtual reality in K–12: a social studies class in a suburban school district, a district-wide perspective from an urban school district and a class designed entirely around understanding and implementing VR for other classrooms.

Virtual and Augmented Reality to Nearly Double Each Year Through 2021

Spending on augmented and virtual reality will nearly double in 2018, according to a new forecast, growing from $9.1 billion in 2017 to $17.8 billion next year.

zSpace Teams with Mimbus to Bring Augmented Reality to Welding Students

zSpace, a provider of augmented reality tools for education, has partnered with Mimbus to offer vocational and technical students a new way to practice welding techniques.

Online Guide Helps Students Learn How to Create Immersive Media

Among the topics: how to identify the "big ideas" worth exploring and personalize them; how to do 360-degree recording and handle pre-production, production and post-production; and how to share the film "with the world" and assess its impact. There's also an educator resource on integrating video production into the curriculum.

Report: VR and AR Headsets to See 50% Growth Every Year Through 2021

Global shipments of augmented reality and virtual reality headsets will hit 13.7 million units this year as they ride a compound annual growth rate of 56.1 percent on their way to 81.2 million shipments in 2021, according to a new forecast.

Visible Body Debuts Augmented Reality Anatomy App for iOS

Visible Body, producer of human anatomy apps, has added augmented reality functionality to its Human Anatomy Atlas app.

Report: Makerspaces, Coding, Robotics Pick Up Momentum in Schools

Once again this school year, schools will be ramping up robotics programs and opening more makerspaces, according to the latest report from the New Media Consortium and the Consortium for School Networking.

Whitepapers