A kindergarten teacher pairs his research-based curriculum with 3D animals to teach and delight his kindergartners.
- By Greg Smedley-Warren
MIT education researcher Meredith Thompson shares three vignettes of three different approaches to virtual reality in K–12: a social studies class in a suburban school district, a district-wide perspective from an urban school district and a class designed entirely around understanding and implementing VR for other classrooms.
- By Meredith Thompson
Spending on augmented and virtual reality will nearly double in 2018, according to a new forecast, growing from $9.1 billion in 2017 to $17.8 billion next year.
zSpace, a provider of augmented reality tools for education, has partnered with Mimbus to offer vocational and technical students a new way to practice welding techniques.
The projectors use the company's 3LCD technology to provide greater color brightness and feature long-life lamps that can last up to 12,000 hours on Eco mode.
The technology in a new collaboration space at the University of Missouri College of Education is allowing faculty and college students to reach out remotely to the state's schools to help combat bullying.
- By Dian Schaffhauser
Among the topics: how to identify the "big ideas" worth exploring and personalize them; how to do 360-degree recording and handle pre-production, production and post-production; and how to share the film "with the world" and assess its impact. There's also an educator resource on integrating video production into the curriculum.
- By Dian Schaffhauser
Global shipments of augmented reality and virtual reality headsets will hit 13.7 million units this year as they ride a compound annual growth rate of 56.1 percent on their way to 81.2 million shipments in 2021, according to a new forecast.
Newington Public Schools has outfitted a bus to turn it into a mobile technology lab ready to host lessons in basic computing applications, robotics and 3D printing.
The Powerlite 685W Ultra Short-Throw Presentation Display for SMART offers integration with the SMART Extended Control Panel and a 1,280 x 800 image resolution. Users can wirelessly share content between the big screen and individual devices, and up to four students can simultaneously share content from Chrome, Windows, macOS, iOS and Android devices with Epson's iProjection tool.