Gaming & Gamification


Codeverse, an Interactive Coding Studio for Kids, Opens in Chicago

Codeverse, which bills itself as the world’s first interactive classroom and technology platform designed to teach coding to kids 6 to 12, officially opened its flagship studio in Chicago today.

Crayola Launches CreatED — PD for Educators with Focus on Arts

Crayola, the crayon and coloring company, has launched its first professional development (PD) and learning program for teachers, called creatED.

Kahoot! Adds $10 Million in Funding, Launches Mobile App

Kahoot!, the popular game-based learning platform, has added $10 million of funding to its series A financing round, the company said Wednesday. A group of new private investors from Norway, where Kahoot! is based, led this series A extension funding round, joining current investors Microsoft Ventures, Creandum and Northzone.

FBI Issues Warning on Internet-Connected Toys

The FBI has issued a consumer notice warning that internet-connected toys could pose a privacy and contact threat to children, because of the large amount of personal information that may be unknowingly revealed.

Educational Toys Market Expected to Grow 10 Percent through 2021

The global educational toys market is anticipated to grow at a compound annual growth rate (CAGR) of close to 10 percent from the present to 2021, according to a recent report by market research firm Technavio.

Prodigy Releases Free ‘Big Resource of Math Word Problems’

Prodigy, a mathematics gaming company, recently made 120 examples of math word problems for students in grades 1-8 available to teachers at no cost.

Nonprofit Mouse Launching STEM Courses, Teaching New Tech Skills

Mouse, a New York-based nonprofit, is launching a handful of STEM courses this fall, aimed at teaching students new skills based on cutting edge technology.

Call for Entries for Maker Faire San Diego 2017

The third annual Maker Faire San Diego, Oct. 7-8, in Balboa Park, is now open for entries. This family friendly, two-day event, 10 a.m.-6 p.m., welcomes a variety of diverse, out-of-the-box ideas from makers, inventors, tinkerers, do-it-yourselfers and hackers.

Fantasy Role-Playing Game Motivates Students to Rely on Each Other to Learn

Classcraft, an online educational role-playing game (RPG), is now being used in more than 75 countries and by 2 million students in the United States as a classroom management tool. The game aims to make classroom management fun for teachers and students by putting the latter in charge of their own learning and making them rely on one another.

Pai Technology Unveils Coding Robot at ISTE

Pai Technology, a Chinese ed tech company with a Santa Monica, CA office, introduced at the ISTE 2017 conference its newest product, Augie, a robot that teaches kids to code and combines that with augmented reality.

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