Learning Resources


VR Ed Company Targets Low-Cost Oculus Go for Science Units

VictoryVR, a company that creates virtual reality curriculum for grades 5–12, will be making its science content available for the Oculus Go beginning this summer.

Gale Adds LTI Compliance for Learning Resources

Gale has updated its resources to be compliant with Learning Tools Interoperability 1.0 standards and Deep Linking from the IMS Global Learning Consortium. The move enables single sign-on and allows instructors to embed content from their library's Gale collections to into any learning management system that supports the standards, including Blackboard, Canvas, Moodle, Schoology and more.

Recorded Books Adds All-You-Can-Watch Streaming Video Service for Libraries

Binge-viewing could be coming to a library near you. RBmedia, which owns Recorded Books, has released an unlimited streaming video service for libraries, as well as a new version of its app to allow patrons to access multiple content services, including the streaming shows. RBdigital, the specialized streaming video service, will give library users the chance to view videos from RBmedia's licensed content in the same way they watch shows on Netflix. They'll be able to watch as many shows as they like in a seven-day period while the library pays for a single checkout.

iCivics Updates Free Online Tool for Teaching History and Civics

The new version of DBQuest from iCivics was redesigned for easier sharing, use on tablets, teacher tracking of student progress and simpler addition of new teaching modules. The work was supported with a grant from the Library of Congress and relies on the use of primary sources from the library's online collections.

EarthEcho Launches Free Collection of STEM Resources About Water Conservation

The resources are built on a program from EarthEcho and sponsored by Northrop Grumman that brought 26 middle school teachers to Southern California last October to learn about water scarcity before helping to design and vet the new materials.

Siemens STEM Day Recharges STEM Lessons in the Classroom

Participants can enter daily for a chance to win $10,000 towards STEM resources for their schools.

Teaching Tolerance Offers K-12 Digital Literacy Lessons

An organization focused on reducing prejudice and supporting equitable school experiences for all students is pointing educators to a set of resources that will help them teach digital literacy in their schools.

Online Guide Helps Students Learn How to Create Immersive Media

Among the topics: how to identify the "big ideas" worth exploring and personalize them; how to do 360-degree recording and handle pre-production, production and post-production; and how to share the film "with the world" and assess its impact. There's also an educator resource on integrating video production into the curriculum.

Legends of Learning to Add PhET Interactive Science Simulations

PhET, a non-profit project within the University of Colorado, Boulder, is teaming up with Legends of Learning, a middle school science gaming company, to put its science and math-based interactive simulations on the gaming platform.

High Schools to Teach App Development in New STEM Communities

Students at 57 NAF academies this year will have a chance to develop Android mobile apps using Lenovo devices and win tech prizes,

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