THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Sharpstown High School students were introduced to Atkins Nutrition’s VR game, Sugar Goggles, which takes players through the human body. The VR game was made to educate students early on how to make healthy choices when it comes to food in a fun, engaging way.
For educators, Twitter can be a distraction or a gold mine of resources. The school management software company Fedena has put together a handy, helpful graphic that offers 26 effective ways to use Twitter for teachers and educators.
As virtual reality goes mainstream and provides new ways for students to interact and gain hands-on experience, it's important to experiment and demonstrate the technology's potential learning benefits.
Thousands of elementary students from across the United States are expected to travel virtually to Washington state’s Penrose Point and Lime Kiln Point state parks in May to see orcas and other aquatic life in their natural habitats through Journey to the Parks, a series of high-tech distance learning experiences.
Common Sense Education, a project of the nonprofit organization Common Sense, is sponsoring a Device Free Dinner campaign, with the hashtag #DeviceFreeDinner. Common Sense Education is encouraging the distribution of an online toolkit for educators, which offers tips on achieving media balance at home.
Google has recently released a brand new version of Google Earth for both Chrome and Android. This new version has come with a slew of nifty features teachers can use for educational purposes with students in class.
The global cloud-based English Language Learning (ELL) market is expected to grow at a compound annual growth rate (CAGR) of 27.07 percent from 2017 to 2021, according to a new report by market research firm Research and Markets.
Thirty-five school districts in New York (in Westchester, Rockland and Putnam counties) are adopting a state-backed model of technology supported services.
The issue was detected by Chris Vickery, a well known white-hat computer security researcher with MacKeeper who discovered a file configuration error that left the student and staff data vulnerable to cyber threats.
Despite plenty of media attention and hype, augmented reality (AR) and virtual reality (VR) are technologies still on the outskirts in American classrooms, according to a recent survey by the nonprofit organization Project Tomorrow. Only five percent of teachers said they are using AR or VR in their classrooms, Project Tomorrow found in its annual Speak Up survey of more than 510,000 K–12 students, parents and educators.