THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


Adobe Releases Latest Versions of Captivate and Captivate Prime

Adobe has released the latest versions of its e-learning authoring tool, Adobe Captivate, and its learning management system (LMS), Adobe Captivate Prime. The two are designed to be used in conjunction as end-to-end solutions, or as standalone offerings, and are aimed toward specialists in learning and development, training and corporate HR departments.

Virginia Shortens SOL Math and Reading Testing Time and Expands Compatible Devices

In addition to reducing testing time for elementary and middle school students, the VDOE has updated its test-delivery system to be compatible with iPad, Chromebooks and other devices.

Students Compete in Finals of World's Largest Rocket Contest

This May, 100 teams of middle and high school students will compete in the 15th annual Team America Rocketry Challenge (TARC) National Finals outside Washington, D.C. The Final Fly-Offs will be Saturday, May 13.

Lifeliqe Piloting Mixed Reality on Microsoft HoloLens for Grade 6-12 Classrooms

Lifeliqe, a San Francisco-based visual learning platform incorporating virtual reality (VR), augmented reality (AR), mixed reality and interactive 3D, is piloting mixed reality educational scenarios for Microsoft HoloLens in grade 6-12 classrooms.

Amazon to Refund $70 Million for In-App Purchases Made by Kids

Amazon Inc. will refund millions of unauthorized in-app purchases made by kids on mobile devices. According an announcement from the Federal Trade Commission this week, more than $70 million in-app purchases made between November 2011 and May 2016 may be eligible for refund.

Schoology LMS Enhances Google Drive Integration

Beginning with the 2017-18 school year, educators using its learning management system will be able to use Google Drive more easily within the LMS to manage grades, assignments and student submissions.

3 Keys to Introducing Virtual Reality in E-Learning Courses

Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.

CoSN Survey: Mobile Learning Top Priority for K–12 IT Leaders

Mobile learning is the top priority for K–12 IT leaders, according to the fifth annual K–12 IT Leadership Survey published by the Consortium for School Networking (CoSN). It’s the first time mobile learning ranked as the highest priority in the survey.

4 Education Technology Trends That Are Redefining K–12

Five years from now K–12 classrooms will look dramatically different than they do today because of the four trends identified in this week’s blog post. You can take that prediction to the bank!

Report: AI and Cognitive Systems Spending to Hit $12.5 Billion Worldwide This Year

The United States is expected to spend the most of any country on these two systems in 2017 — $9.7 billion, according to a report from the International Data Corporation.

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