THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Beginning with the 2017-18 school year, educators using its learning management system will be able to use Google Drive more easily within the LMS to manage grades, assignments and student submissions.
Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.
Mobile learning is the top priority for K–12 IT leaders, according to the fifth annual K–12 IT Leadership Survey published by the Consortium for School Networking (CoSN). It’s the first time mobile learning ranked as the highest priority in the survey.
The United States is expected to spend the most of any country on these two systems in 2017 — $9.7 billion, according to a report from the International Data Corporation.
Five years from now K–12 classrooms will look dramatically different than they do today because of the four trends identified in this week’s blog post. You can take that prediction to the bank!
- By Cathie Norris, Elliot Soloway
Each VR "book" incorporates virtual field trips, interactive games and learning activities, a "theater" experience, a teacher demo of an experiment and access to online assessments.
- By Dian Schaffhauser
The Utah-based Women Tech Council today launched the first expansion event of its SheTech program to provide access to hands-on tech experiences and mentorship with industry experts to high school girls across the state and in rural areas to engage and inspire them to pursue science, technology, engineering and math (STEM) fields and careers.
A new VR editor designed for tablet-use from ThingLink offers a way for teachers and students to create interactive content.
A new version of Samsung Gear 360 can capture video in 4K resolution and live-stream in 2K resolution. The new product is also compatible with iOS devices, Macs, Windows and more Android devices, making it easier to create, share and stream virtual reality content.
This week at the National Science Teachers Association (NSTA) National Conference in Los Angeles, Pasco Scientific is unveiling the third edition of “Essential Physics,” a deeply digital curriculum that brings physics concepts to life in ways that text and static images cannot.