STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
The CITGO Fueling Education Student Challenge tasks students with developing solutions to issues that impact their local communities.
RoboWunderkind is launching The Robo Coding Saga to give young children opportunities to experiment with building and coding robots.
The calculator company is adding new features into ClassPad.net, giving students access to a virtual protractor and compass tool, the ability to create grids and incorporate real world-images in geography.
The Amazon Future Engineering Program is providing Title I schools with resources to teach high students Intro and AP computer science courses.
Sony is giving educators a sneak peek of its KOOV Educator Kit through a new trial version that supports two learners and comes with 86 blocks, accessories, sensors, motors and LEDs.
Robotical, an Edinburgh, UK robotics company that introduced "Marty" in 2016 as a STEM learning tool, has announced a second-generation version that comes with new resources for the classrooms.
Rural school districts in Missouri are gaining more STEM access through a $250,000 state-grant being administered by Missouri University of Science and Technology.
Boxlight, a company known for its audiovisual gear for the classroom, has issued a free guide to help teachers know where to find apps, activities, ideas and funding to support STEM learning.
A new ED report identifies nine dimensions of effective STEM learning practices that are used in classrooms today.
As more colleges and universities add esports to their formal athletics programs, they'll eventually need to grapple with Title IX implications.