Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
A company that produces chips for hardware used in blockchain and artificial intelligence applications has launched a mining farm in Texas and committed to teaching blockchain to local students.
The elementary school math program’s latest offering will allow teachers to keep track of student progress on game-based learning modules.
A new practice by OER publisher OpenStax will help bridge the gap by aligning the contents of its textbooks with high school learning standards.
Microsoft’s latest Hour of Code tutorial is providing educators with resources to teach their students the basics of coding and how to prevent forest fires using Minecraft.
Educators can now create and sell their educational resources through a dedicated portal and storefront on Amazon.
Discovery Education is leading an effort to provide students and educators with free digital content and experiences in an effort to develop the next generation of professionals in STEM fields.
Brooklyn Borough President Eric L. Adams has announced a $15 million capital investment in bring STEAM education to over 50 schools.
KaBOOM! and the CarMax Foundation are partnering to launch the initiative that will provide youth-serving organizations project based learning activities to encourage children to become interested in STEM.
The robotics company has announced the commercial launch of RVR, a customizable robot that teaches students how to code.
New Jersey Governor Phil Murphy has announced his Computer Science for All State Plan to help schools statewide create “advanced, high-quality” computer science programs.
Adopting Zero Trust is a multistep process and quite a journey for most K-12 institutions — but the journey isn’t necessarily linear.