Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
To celebrate the 50th anniversary of the Apollo 11 moon landing, which took place on July 20, 1969, a Montana university will be hosting a free, five-day summer camp for middle schoolers interested in STEM.
An open source project at Michigan Technological University can turn waste plastic into high-quality 3D printing filament.
The lab is used for robotics, coding and computer aided drawing and design lessons, as part of a "STEM micro campus" within the school.
LEGO Education today revealed SPIKE Prime, a hands-on classroom robotics and coding system for grades 6–8.
Recently, Creating IT Futures, a charity within CompTIA, the IT industry association, has acquired TechGirlz, which focuses on helping middle school girls gain a love for technology and consider jobs in robotics, digital media and other areas through volunteer-led workshops.
The program will use virtual reality and online coaching. The purpose: to help principals improve their abilities to observe, analyze and communicate improvements to classroom instruction, particularly as it relates to access and equity in STEM.
Curriculum Associates has released Ready Classroom Mathematics, a new hybrid print/digital curriculum for K–5 mathematics.
A music teacher shares how she taught her K-4 students science, technology, engineering, arts and math without sitting them down in front of laptops or tablets.
This professional development opportunity helps you with the basics and even includes freely available curriculum.
Fourth and fifth graders have persuaded their Minnesota school to switch to LED lighting after assessing light usage and expense in a class project. The elementary students in Northfield's Prairie Creek Community School studied lighting and energy use in class for several months, including measuring current usage.
Building an equitable, efficient and effective technology ecosystem requires intention and precision. Technology teams juggle budget management, existing tech ecosystems and exploring new solutions, making it challenging to navigate a noisy marketplace to find the best solutions for their educators and students.