Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Deadlines are nearing for 15 awards and grants from the National Science Teacher Association for K–12 teachers and students in the sciences. There are 14 teacher awards open for applications/nominations and one award open to female students in grades 5–8. The deadlines for most are Dec. 15, 2021, with the remaining deadlines being December 17.
Educators have about a month left to submit inquiries for a program that awards grants for innovative music programs of up to $10,000.
Collaborative lessons help teachers accelerate learning for all students in math, literacy, and SEL.
Education technology company Twig Education has produced a new version of STEM curriculum for grades 6-8. Twig Middle School Science Next Gen features, among other resources, videos of scientists around the world, filmed on location, as they share their areas of expertise, including in subjects such as mechanical engineering, food sustainability, volcano eruptions and space exploration.
Data analytics company SAS and education technology company Sphero are working together to bring data analytics and robot coding — along with soft skills — to students with visual impairments.
Minecraft Education Edition has released a new, free Hour of Code. "Timecraft" lets students learn basic coding concepts while correcting "mysterious mishaps" throughout history.
A large majority of students age 10 and younger are being taught STEM at school, and parents can't seem to get enough of it. A survey of 1,000 parents of students aged 10 and younger found that 78% reported that their kids are learning STEM-based curricula at least weekly. And 73% of parents want schools to adopt more STEM learning.
A new survey of 1,000 parents of school-age children found that nearly half (48%) reported technological barriers that hindered their kids' academic success over the last year. Barriers included limited equipment, lack of Wi-Fi and other factors.
Samsung has extended the deadline by one week for its 12th-annual Solve for Tomorrow contest, which will award $2 million in technology and supplies to classrooms across the United States.
Artificial intelligence and machine learning figured into this year's top two entries for the 3M Young Scientist Challenge, a middle school science competition sponsored by 3M and Discovery Education.
Adopting Zero Trust is a multistep process and quite a journey for most K-12 institutions — but the journey isn’t necessarily linear.