Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
XPRIZE — the organization known for designing and managing major prize competitions to spur major technological advances — is launching XPRIZE Connect, a new program to get young people to pursue careers in STEM (and eventually become XPRIZE competitors themselves).
Nonprofit Connected Camps has structured online summer camp programs. Almost all involve the use of Minecraft. This isn't the organization's first foray into online summer camps; more than 10,000 young people have participated in its programs over the last five years.
An education technology company that develops digital literacy curriculum is opening up an online summer school. "Summer TechUp," from Learning.com will target students in grades 6-12 with modules in digital literacy and computer science. Topics will cover keyboarding, robotics and Python coding.
A listing of coding, computer science and engineering resources organizations are offering for free in response to COVID-19-related school closures. (Updated May 19)
The FIRST LEGO League season is kicking off today. Team registration for three age divisions will be open. The season's gaming begins on Aug. 4, 2020.
Scholastic esports is gaining momentum in the Lone Star State. The Texas Scholastic Esports Federation (TexSEF) is becoming an affiliate of the North America Scholastic Esports Federation (NASEF).
A new nonprofit maker organization is working with a company that creates computer kits to encourage people to make respirators for their communities.
Education technology company CoderZ has introduced a new course for students in grades 2-5 to learn how to program.
A listing of arts resources organizations are offering for free in response to COVID-19-related school closures. (Updated May 6)
A listing of crafting and making resources organizations are offering for free in response to COVID-19-related school closures. (Updated April 30)
Building an equitable, efficient and effective technology ecosystem requires intention and precision. Technology teams juggle budget management, existing tech ecosystems and exploring new solutions, making it challenging to navigate a noisy marketplace to find the best solutions for their educators and students.