Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Artificial intelligence and machine learning figured into this year's top two entries for the 3M Young Scientist Challenge, a middle school science competition sponsored by 3M and Discovery Education.
Researchers at the University of Arizona have worked with Tucson teachers to develop a lesson that would allow high schoolers to learn about the use of computational analysis for biological questions. The lesson is intended to help teachers adapt the teaching of science without having access to a classroom or lab.
Fear of math increases as students transition from middle school to high school. According to a new survey, confidence in math drops 9% between grades 7 and 10. And overall, less than 20% of students in grades 7–10 are confident in their math ability.
Samsung has launched its 12th-annual Solve for Tomorrow contest, which will award $2 million in technology and supplies to classrooms across the United States.
The K–12 education system needs to change. This sentence has been uttered for centuries, and millions of educators and billions of dollars have attempted to make this change. But why haven’t these efforts resulted in significant change? Why have we read every year for the past century that “the K–12 education system is in crisis?”
Vernier Software & Technology will award $1,000 grants to 40 STEM educators in K–12 and higher education. The grant program is part of Vernier's 40th anniversary event.
A university consortium with more than 125 member institutions is making free resources available to help K–12 educators teach about earthquakes as they happen.
LEGO Education has pulled the wraps off a new component in its LEGO Learning System, Spike Essential.
A company that provides people with access to online telescopes wants to enable a million students this year to explore space from computers in their classrooms and homes.
The National Science Foundation awarded a $2.4 million grant for a program that aims to introduce black middle school girls to robotics and engineering and nurturing their interest through high school and beyond.
The role of technology as an agent for creating more leveled playing fields for student learning is not new – but it has not been fully articulated before now. As a result of using technology as a platform for remote learning, both teachers and administrators now place a higher valuation on the role of technology to support students’ future success.