STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Kentucky District Teams with University to Host Esports Tournament

According to the organizers, this is the first student-focused esports event to take place in the region. It will draw competitors from both college and high school.

3D Scanners: High-End Features Trickling Down to Entry-Level Devices

3D scanners are expected to see explosive growth in the next few years. The devices allow users to scan real-world objects to convert them into 3D models for a range of purposes, including 3D printing.

Has Coding Education Failed the Kids It Was Supposed to Help Most?

After 10 years of investment, it’s time to re-evaluate and chart a new way forward.

PASCO Adds Google Integrations to Science Gear

PASCO Scientific, which supplies schools with science products, has joined a Google for Education integrated solutions initiative. PASCO said it hopes its participation will improve the efficiency of science learning and classroom experimentation with its gear in schools where Google products are being used.

12 Education Predictions for 2020

The learning and innovation in education never stops. Here's what 12 education technology experts and observers expect for the new year in K-12.

Researchers Developing Tools to Teach CS to English Learners

Researchers at the University of California, Irvine are launching a program to develop computational curriculum that focuses on the needs of English language learners.

New Atlanta Area STEM HS Partnering with Local Industry

The Innovation Academy will work with the Georgia Institute of Technology’s Center for Education Integrating Science, Mathematics and Computing in creating a STEM-focused curriculum that uses project-based and team learning, portfolios, certifications, business mentorships and student-created applications and products.

Astronomy Club Uses Virtual Access to Telescopes to Take Students into Space

The program includes STEAM curricula (for grades 4 through introductory college courses), robotic telescopes with photo capture functionality and access to a private virtual clubhouse for sharing observations.

LEGO Education Brings Coding and Robotics to Middle School

LEGO Education has started shipping SPIKE Prime, a hands-on classroom robotics and coding system for middle school.

Ed Tech Consortium Seeks Funding to Expand Immersive Curriculum

An Austin-based consortium with an interest in education technology is seeking funding to launch programs for young people in jail, explore topics such as substance abuse and suicide and help teens learn about careers.

Whitepapers