STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Report: Five Actions States Can Take to Bridge the Computer Science Ed Gap

The Southern Regional Education Board, a nonprofit organization consisting of state legislators, educators and policymakers, has released a report detailing five actions states can take to bridge the computer science education gap and prepare young people for a future engaged in computers and information technology (IT).

Kid Level Computer Kit to Add 3D Scanning and Music Generation

The computer can run the Raspberry Pi edition of Minecraft as well as Scratch and Mathematica. Users also learn some basics of electronics as they do their assembly work.

XYZprinting Intros $230 3D Printer

XYZprinting announced multiple 3D printer models, including one that sells for under $230, along with two new precision 3D printers and a commercial-grade prototyping printer.

Hawaii Offers College-Caliber High School Courses for Future Engineers

A program in Hawaii to help students get a head start on their college studies and career aspirations has sparked a partnership between the state's Department of Education and its university system.

AT&T Opens Applications for Second Ed Tech Accelerator

Multinational telecommunications conglomerate AT&T has opened up applications for its second annual ed tech accelerator. The program is designed for startups offering mobile technology, applications and other services that support students’ educational and career success.

California Lawmaker Wants Teens to Learn to Identify Fake News

A California lawmaker is taking steps he hopes will fight fake news, the Associated Press and other news outlets are reporting. Assemblyman Jimmy Gomez introduced a bill this week to help high schools teach students to distinguish real news from fake.

What's Hot: 9 Major Ed Tech Trends for 2017

Education technologies are, by their nature, capricious. So it makes sense to consider what could drive innovation among classrooms for the new year. Our panel of K-12 experts weighs in.

NASA's Kennedy Space Center Launches VR Experiences, Headset

NASA’s Kennedy Space Center Visitor Complex has launched a suite of official virtual reality (VR) experiences, as well as a new, custom-designed Space Visor mobile virtual reality headset.

Chemistry, Physics Digital Textbooks Receive Approval in South Carolina

The South Carolina State Board of Education yesterday announced the approval of digital textbooks from Discovery Education for statewide use as a core instructional resources in chemistry and physics classes.

CompTIA Partners with FUSE at Northwestern U to Expand STEAM Education in 21 Schools

The Computing Technology Industry Association (CompTIA) is partnering with the FUSE program at Northwestern University to expand STEAM learning for middle and high school students around the country. CompTIA’s NextUp initiative is designed to interest teens in tech careers through partnerships and mentorships.

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