STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


How to Use Games to Juice up Science Lessons

The use of gaming for student-centered learning eliminates constraints, increases engagement, boosts collaboration and empowers students to find answers through deep and rich experiences.

Skills Deficit Will Imperil U.S. Economy by 2030

For all the talk of technologies such as artificial intelligence and robotics doing away with the human element in corporate life, well trained human beings are still an essential ingredient. In fact, if the current skills gap remains unplugged, by 2030 the world will see "tens of millions of unfilled jobs and trillions of dollars in unrealized revenue," according to a new study.

Fewer STEM Courses in Minority-Majority High Schools

The 2015-2016 Civil Rights Data Collection is a survey of all public schools and school districts in the country that measures student access to courses, programs, staff and resources affecting education equity and opportunity for students.

VR Ed Company Targets Low-Cost Oculus Go for Science Units

VictoryVR, a company that creates virtual reality curriculum for grades 5–12, will be making its science content available for the Oculus Go beginning this summer.

Math Teachers: Dump Tracking of Students; Focus on Essentials

A major association of math teachers has issued a call for rethinking math education in pre-K–12.

Adobe Changes Licensing for K–12 Schools, Now $4.99 per Seat for Creative Cloud

Adobe is drastically reducing the price of Creative Cloud licenses for K–12 schools and districts. Starting May 15, annual licenses will cost $4.99 per user for U.S. schools, providing full access to the Creative Cloud suite, which includes professional graphics, motion graphics, video editing, web development and other applications geared toward creative production.

STEM Center to Take Students on Space Missions Virtually

The city that put a man on the moon is now hoping to send students into space. Houston Community College has announced plans to open the latest "Challenger" learning center, a facility for K-12 students to gain STEM exposure by heading to space — virtually.

Sketch Kit Brings Visual Arts to Robotics

Wonder Workshop has launched Sketch Kit, a new visual arts system for its Dash and Cue robots designed to link programming with drawing.

How to Introduce Students to Coding with Mozilla's X-Ray Goggles

Learn how Mozilla's X-Ray Goggles browser extension can make learning to code more engaging.

Casio Launches Free Public Beta of All-in-One Math Tool

Casio today formally unveiled ClassPad.net, a browser-based math tool built on Casio's Computer Algebra System (CAS), ClassPad, that offers a range of features, from arithmetic equations to graphing to statistical calculations, using Casio's "Natural Display technology for input and output of mathematical expressions." It is open now as a free public beta.

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