Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
An open source project at Michigan Technological University can turn waste plastic into high-quality 3D printing filament.
To celebrate the 50th anniversary of the Apollo 11 moon landing, which took place on July 20, 1969, a Montana university will be hosting a free, five-day summer camp for middle schoolers interested in STEM.
The lab is used for robotics, coding and computer aided drawing and design lessons, as part of a "STEM micro campus" within the school.
LEGO Education today revealed SPIKE Prime, a hands-on classroom robotics and coding system for grades 6–8.
Recently, Creating IT Futures, a charity within CompTIA, the IT industry association, has acquired TechGirlz, which focuses on helping middle school girls gain a love for technology and consider jobs in robotics, digital media and other areas through volunteer-led workshops.
The program will use virtual reality and online coaching. The purpose: to help principals improve their abilities to observe, analyze and communicate improvements to classroom instruction, particularly as it relates to access and equity in STEM.
Curriculum Associates has released Ready Classroom Mathematics, a new hybrid print/digital curriculum for K–5 mathematics.
Fourth and fifth graders have persuaded their Minnesota school to switch to LED lighting after assessing light usage and expense in a class project. The elementary students in Northfield's Prairie Creek Community School studied lighting and energy use in class for several months, including measuring current usage.
A music teacher shares how she taught her K-4 students science, technology, engineering, arts and math without sitting them down in front of laptops or tablets.
This professional development opportunity helps you with the basics and even includes freely available curriculum.
Zero Trust acknowledges there is no longer a traditional network perimeter to be defended, because applications now exist in the cloud and users can log into the network from any location.