STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


TV Kickstarter Campaign Promotes Female Game Developer

A Kickstarter campaign is two weeks and $17,000 away from its goal to create a short pilot and app featuring a female developer and address the dearth of role models in the field.

Detroit Makerspace Grows After School STEM Program with $250,000 Google Grant

More students in Detroit Public Schools will be participating in after-school programs in science and engineering, thanks to a $250,000 grant from Google to the Michigan Engineering Zone, a makerspace project of the University of Michigan College of Engineering.

Google Expeditions Adds Augmented Reality for Classrooms

At Google I/O 2017 this week, Google revealed plans to bring augmented reality to its immersive education platform Google Expeditions. Expeditions AR will enable students to see 3D models of objects like volcanoes, DNA molecules and more up close in a virtual environment.

How STEAM Transformed Our School's Culture

School climate and student engagement survey data showed a principal that her school's project-based learning efforts are paying off. Here she shares her experiences and lessons learned.

Iowa Adds Computer Science to K-12 Curriculum

A new law passed in Iowa requires the state's Department of Education to establish standards in computer science for K-12 and a credential for teachers who teach CS.

Robotics Company Releases STEM-Teaching Kit

DFRobot, a robotics and open source hardware provider headquartered in Shanghai, China, recently released a kit to teach young inventors to think creatively.

Fashioning a Framework for Maker Education

Jaclyn Gerstein will be presenting at two sessions during the ISTE conference: “A Framework for Maker Education: Frontloading and Reflecting on Maker Experiences,” on Sunday, June 25; and “Design Thinking and Universal Design for Learning for Makerspaces, STEM and STEAM” on Monday, June 26.

New Jersey High Schoolers Design VR App to Diagnose ADHD

Three students behind reVIVE, a virtual reality solution that offers an alternative way to diagnose attention deficit hyperactivity disorder (ADHD), took first place at the Disrupt NY 2017 Hackathon.

Leslie Fisher Thinks Augmented Reality First, Then VR in the Classroom

Leslie Fisher has turned her name and talents into her own successful ed tech consulting company. She will present at seven different sessions during the ISTE conference, June 25-28, in San Antonio, TX.

CodeREV Expands Tech Summer Camps Throughout CA and Beyond

Evan Boorman started CodeREV after running a successful tutoring company. He spoke with THE Journal to discuss the CodeREV summer camps, as well as the necessities of teaching coding and STEAM to young people.

THE News Update

Sign up for our newsletter.

I agree to this site's Privacy Policy.

Whitepapers