Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
California's 6 million K–12 students and over 300,000 educators now have free online access to science, technology, engineering, arts, and math learning resources from Gale, an expansion of California’s K–12 Online Content Project.
The Medtronic Foundation has announced it will invest nearly $4 million in 13 education organizations serving underrepresented and underserved K–12 students in Minnesota, Northern California, and Puerto Rico, in an effort to create opportunity for economic advancement through STEM education.
The Ohio STEM Learning Network announced this week it will award 151 educators with grants of up $5,000 each to create new STEM classroom projects, with a total investment of $687,500.
Slooh, the award-winning provider of online, live telescope feeds to students, announced this week it is offering an affordable way for teachers to bring space exploration to all students with the Online Telescope for Teachers.
CodeSpark Academy, a popular learn-to-code app for kids ages 5–10, announced today the launch of “Adventure Game,” a powerful new set of design tools that allows users to use code to create open-ended role-playing games, inspired by classic hit games like “The Legend of Zelda” and “Animal Crossing.”
The application deadline is Feb. 1 for the National STEM Scholar Program, which provides advanced STEM training, grant funds, and “big idea” project support for middle school science teachers who are selected to participate.
The Patrick J. McGovern Foundation on Tuesday announced more than $6 million in grants to expand access to tech education and build an inclusive workforce, part of the organization’s commitment to bridging the digital divide and creating sustainable solutions for better preparing today’s students for tomorrow’s workforce.
For Shell, a multi-prong approach works on multiple fronts and in partnerships with community nonprofits, schools, local civic and government organizations, and universities, through a broad variety of programs led by Shell’s Workforce Development and Diversity Outreach division.
Carolina Diaz, a project engineer at Shell, was recently recognized with a Luminary Award at the Great Minds in STEM’s 2021 Conference and Hispanic Engineering National Achievement Awards event for her contributions to bringing STEM education to underserved students.
Historically, K-12 School Systems have taken a “do-it-yourself” approach to deploying and managing their network infrastructure. However, K-12 leaders are starting to rethink this method as they look for ways to solve for a shortage of IT talent.