Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Samsung has extended the deadline by one week for its 12th-annual Solve for Tomorrow contest, which will award $2 million in technology and supplies to classrooms across the United States.
As educators, we are often a student’s first introduction into a subject or field. Therefore, it is critical that we are not only making learning fun for our students but also, more importantly, making it relevant to pique their interest. Oftentimes, the real-world applications of our subjects can get lost as we focus on preparing students for state mandated exams. Yet, this is often how our students lose their joy and interest in learning.
Artificial intelligence and machine learning figured into this year's top two entries for the 3M Young Scientist Challenge, a middle school science competition sponsored by 3M and Discovery Education.
Researchers at the University of Arizona have worked with Tucson teachers to develop a lesson that would allow high schoolers to learn about the use of computational analysis for biological questions. The lesson is intended to help teachers adapt the teaching of science without having access to a classroom or lab.
Fear of math increases as students transition from middle school to high school. According to a new survey, confidence in math drops 9% between grades 7 and 10. And overall, less than 20% of students in grades 7–10 are confident in their math ability.
Samsung has launched its 12th-annual Solve for Tomorrow contest, which will award $2 million in technology and supplies to classrooms across the United States.
The K–12 education system needs to change. This sentence has been uttered for centuries, and millions of educators and billions of dollars have attempted to make this change. But why haven’t these efforts resulted in significant change? Why have we read every year for the past century that “the K–12 education system is in crisis?”
Vernier Software & Technology will award $1,000 grants to 40 STEM educators in K–12 and higher education. The grant program is part of Vernier's 40th anniversary event.
A university consortium with more than 125 member institutions is making free resources available to help K–12 educators teach about earthquakes as they happen.
LEGO Education has pulled the wraps off a new component in its LEGO Learning System, Spike Essential.
The pandemic and resulting seismic shifts in school models opened the eyes of many to see technology use through a new lens. Now, armed with these experiential sightlines, many K-12 teachers, principals, administrators, and staff are investigating how to more effectively use technology resources to drive greater efficiency and effectiveness, including in teaching and learning.