Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
LEGO Education is priming to help teachers in the new school year with initiatives intended to serve learning, whether it takes place in person or remotely. New programs include STEM lessons that include physical movement; downloadable teacher and parent guides; and a new online teacher community. Although the resources are all available at no cost, some may require access to LEGO or other products that aren't free.
This education provider that teaches students to code ran its first hackathon virtually and drew more than a hundred young participants in a two-day event.
Education technology company Penda Learning has added 850 new interactive science activities for grades 3-10 to its digital, game-based learning platform and introduced program improvements and integrations.
Slooh, a company that allows for space exploration via a network of online telescopes, has launched a homeschool astronomy program. The science lessons will include weekly webinars for students.
As Microsoft promised a few weeks ago, the company has announced general availability of Minecraft: Education Edition for Chromebook devices, just in time for the start of school. The release comes with two new features for all users.
Education technology company CoderZ has added a new programming course to its suite of coding and robotics products. Python Gym is intended to help students in grades 7-12 gain a basic understanding of object-oriented programming by working on Python programs.
A survey done in 2007 found that only a third of public high school biology teachers were able to present the subject of evolution in a way that satisfied national science experts. And 13 percent of teachers offered creationism as a "valid scientific alternative" to evolution.
Microsoft: Education Edition is coming to the Chromebook, and the Microsoft division is seeking beta testers. Up until now, people had to run hacks if they wanted to play the game on their Chromebook computers.
Esports company PlayVS is introducing a two-league system to high school play: varsity, which it's already had, and recreational, which is new. It's also adding Overwatch to its offerings for high school gaming.
The immediate goal is to help young people gain digital literacy skills.
In response to the pandemic, schools very rapidly deployed technologies for teaching, learning, and collaborating in an online or hybrid environment. They also developed the capacity of teachers and students to use all these tools. But now what should their plan be moving forward?