STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Student: Online School Has Helped Prepare Me to Pursue My Dreams of a NASA Career

Wisconsin high school senior Naleah Boys explains how fully virtual public school has helped her inch closer to her dreams of building rockets for NASA.

Youth Esports Provider Vanta Leagues to Expand into High Schools in the Fall

Youth esports organization Vanta Leagues has announced it will expand its programming to include high school students beginning this fall, raising the maximum player age to 18 from 14, making Vanta’s free esports set-up guide and league organization structure accessible at no cost to high schools nationwide.

SquadLocker Teams Up With STEM Fuse on Custom Apparel Curriculum

Schools participating in esports through digital curriculum provider STEM Fuse now have access to a program teaching students about custom apparel design, manufacturing, and retail, thanks to a new partnership with SquadLocker, the companies announced today.

High School Skilled-Trades Teachers Invited to Apply for $1.25M in Prizes

The Harbor Freight Tools for Schools Prize for Teaching Excellence awards $1.25 million to 20 outstanding skilled trades teachers and programs in U.S. public high schools.

Imagine Learning, Gale, Discovery Education Top List of New Statewide Ed Tech Expenditures by Mississippi

The Mississippi Department of Education’s provision of no-cost subscriptions to digital learning solutions for districts statewide, launched in January, is helping to close learning gaps for students in schools taking advantage of the six opt-in platforms, according to a news release, with a majority of Mississippi districts already using the subscriptions or planning to begin this summer.

How To Build a Computer Science Curriculum with Existing Staff

When Indiana began requiring all public K-12 schools to teach computer science curriculum, a smaller district created a program that meets the mandate and gets teachers and students excited with the equipment and staff they already had, adding instructional guides and educator support from Codelicious.

5 Ways K–12 Educators Can Empower Girls to Consider STEM

Women hold just 28 percent of jobs in STEM fields in the U.S., and the disparity starts long before women get to college. Here are 5 ways that K–12 educators can encourage girls to pursue STEM education and explore STEM career fields before they get to college.

4 Hands-On STEAM Projects that Also Teach Other Skills

Here are four fun, engaging STEAM projects that help educators and learners make the most of being in the same physical space together — and also reinforce concepts like social-emotional learning, literacy, and the engineering design process.

Aerospace, Engineering, and Rocketry Education Initiative Unveiled by NSTA, AIAA, and Estes Rockets

The American Institute of Aeronautics and Astronautics, model rocket maker Estes Industries, and the National Science Teaching Association today announced a new joint initiative called Exploration Generation to bring aerospace, engineering, and rocketry education to K–12 classrooms nationwide.

CoderZ Unveils New Coding Tournament Kit Called League in a Box

CoderZ Technologies today introduced a new “League in a Box” kit available for purchase that enables educators to easily start and host coding tournaments within a classroom, a school, or a district — and providing a simplified path to getting students involved in CoderZ’s international Virtual Cyber Robotics Competition, the company said.

Whitepapers