STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


HSEL Members to Gain Access to New Scholarship Pool

Students attending schools that belong to the High School Esports League (HSEL) will be eligible for "For the Gamers" scholarships being granted by eFuse. So far, slightly more than $200,000 have been donated, almost all of that by eFuse, which operates a social network for esports and video games.

Esports Job Openings Double Year over Year

The number of opportunities in esports has nearly doubled year over year.

Ethics in STEM Education: Going Beyond the Classroom

When we discuss STEM education, it's easy to focus on acts of teaching and learning. But if our vision of STEM is only confined to the classroom, we risk ignoring a large portion of what the true essence of STEM education is all about. It is more than just a collection of subjects taught in isolation. In its truest form, STEM is a state of mind: a practice of critical thinking and problem-solving that learners engage in throughout life.

2020 Possibility Grant to Award $10,000 for STEM Education Gear

Discovery Education and Siemens have opened the 2020 Possibility Grant Sweepstakes, which will award $10,000 to one educator that can be used for “a science lab makeover and/or STEM-related equipment, supplies, or technology.”

6 Districts in 6 States Add Esports Teams

Six school systems have announced the introduction of esports teams in the last month.

PlayVS Teams with Epic to Add Fortnite to Play List

PlayVS and Epic Games are launching a Fortnite league for high school and college. In response, at least one state has nixed the playing of varsity Fortnite in high schools because the game's weaponry includes guns.

Robotics Curriculum Gets Sequel

An education technology company that produces a virtual robotics platform to help middle schoolers learn coding and robotics basics has released a sequel to its original set of curricula.

Has Coding Education Failed the Kids It Was Supposed to Help Most?

After 10 years of investment, it’s time to re-evaluate and chart a new way forward.

Kentucky District Teams with University to Host Esports Tournament

According to the organizers, this is the first student-focused esports event to take place in the region. It will draw competitors from both college and high school.

3D Scanners: High-End Features Trickling Down to Entry-Level Devices

3D scanners are expected to see explosive growth in the next few years. The devices allow users to scan real-world objects to convert them into 3D models for a range of purposes, including 3D printing.

Whitepapers