LittleBits Opens Up Access to Kits in Educational Settings

LittleBits, the four-year-old maker of kits that allow children and adults to create inventions with a platform of electronic building blocks, is launching LittleBits Education to enhance the use of its products for schools and libraries.

Since 2011, the company has been making and distributing pre-made kits that can help children make gadgets like musical instruments and robotic cars.

A Base Kit, which retails online for $99, is designed to help students learn the basics of electronics and the principals of science, technology, engineering, art and math (STEAM). The kit comes with 10 modules like a DC motor, buzzer, dimmer and light sensor (and more can be ordered); an instruction book with eight projects and access to more online; and 150,000 possible circuit combinations.
With its electronic building blocks, the LittleBits kits allow children to make musical instruments, robotic cars and anything else they can imagine.

In order to make LittleBits kits more accessible in the classroom, the company has released four new products:

  • LittleBits STEAM PD, a stand-alone professional development program designed to help teachers integrate STEAM instruction into the classroom;
  • LittleBits Invention Lab, a bundle of products to be used in libraries and other environments that will allow access to up to 72 students at one time;
  • LittleBits Classroom Integration, for schools that want to integrate LittleBits and a STEAM curriculum into multiple classrooms at once; and
  • LittleBits 1:1, a collection of products that will provide every student with his or her own mobile makerspace.

"We launched LittleBits Education because we wanted to make it easy for educational institutions everywhere to find a way to bring more 21st-century learning to their students," said LittleBits Founder and CEO Ayah Bdeir.

Marymount School of New York, a private girls school in New York City, is the first institution to take advantage of the 1:1 portable invention kits.

"Giving every girl her own mobile makerspace of LittleBits offers them opportunities for rapid prototyping their innovations and inventions," said Marymount Headmistress Concepcion Alvar.

About the Author

Michael Hart is a Los Angeles-based freelance writer and the former executive editor of THE Journal.

Featured

  • laptop screen displaying a typed essay, on a child

    McGraw Hill Acquires Essaypop Digital Learning Tool

    Education company McGraw Hill has announced the acquisition of Essaypop, a cloud-based writing tool that will enhance the former's portfolio of personalized learning capabilities.

  • glowing digital brain made of blue circuitry hovers above multiple stylized clouds of interconnected network nodes against a dark, futuristic background

    Report: 85% of Organizations Are Leveraging AI

    Eighty-five percent of organizations today are utilizing some form of AI, according to the latest State of AI in the Cloud 2025 report from Wiz. While AI's role in innovation and disruption continues to expand, security vulnerabilities and governance challenges remain pressing concerns.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • A child surrounded by glowing, fluid virtual patterns and holographic shapes, illuminated in a dark gradient environment of blue, purple, and pink.

    ClassVR Gets Expanded VR/AR Content Library

    Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.