Stony Brook U Project Aims to Extend Virtual Science Labs with Gaming Controls

Virtual labs have done a decent job of introducing students to scientific work and allowing them to simulate experiments in the absence of a physical lab. However, a faculty member at Stony Brook University said she believes virtual labs could do more, and she intends to apply gamification to find out whether its use could expand how science is practiced online.

M. Ete Chan, an assistant professor in the department of Biomedical Engineering, recently received a grant from her institution to research a project she's calling, "Lab-in-a-Cube." The problem Chan identified was that while virtual science labs look realistic, they still lack some "crucial" aspects: "tactile skills, decision-making for preparation and execution of the lab." For example, the process of "pipetting up and dispensing an accurate volume of chemicals without introducing unnecessary air bubbles cannot be practiced online currently," she noted in a proposal about the project. Likewise, virtual labs rely too much on "computer mouse clicking" or simple choices.

Chan's idea is to come up with hardware that will act as a remote controller to incorporate "key shapes and buttons" of actual lab tools, such as micropipettes, pipette guns, flasks and timers. The use of that kind of virtual content will allow students "to gain realistic hands-on experience."

Chan's funding comes from a program run by the State University of New York (SUNY) that issues "Innovative Instruction Technology Grants" to faculty working on projects in instructional technology that could find replication across all campuses in the system.

Chan will be joined in the initiative with people from other Stony Brook departments in the College of Engineering and Applied Science and Teaching, Learning+Technology Media Lab.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • AI toolbox containing a wrench, document icon, gears, and a network symbol

    Common Sense Media Releases Free AI Toolkit, AI Readiness & Implementation Guides

    Common Sense Media has developed an AI Toolkit for School Districts, available to educators free of charge, that provides guidelines and resources for implementing AI in education.

  • elementary school building with children outside, overlaid by a glowing data network and transparent graphs

    Toward a Holistic Approach to Data-Informed Decision-Making in Education

    With increasing access to data and powerful analytic tools, the temptation to reduce educational outcomes to mere numbers is strong. However, educational leadership demands a more holistic and thoughtful approach.

  • three silhouetted education technology leaders with thought bubbles containing AI-related icons

    Ed Tech Leaders Rank Generative AI as Top Tech Priority

    In a recent CoSN survey, an overwhelming majority of ed tech leaders (94%) said they see AI as having a positive impact on education. Respondents ranked generative AI as their top tech priority, with 80% reporting their districts have gen AI initiatives underway, or plan to in the current school year.

  • AI-powered individual working calmly on one side and a burnt-out person slumped over a laptop on the other

    AI's Productivity Gains Come at a Cost

    A recent academic study found that as companies adopt AI tools, they're not just streamlining workflows — they're piling on new demands. Researchers determined that "AI technostress" is driving burnout and disrupting personal lives, even as organizations hail productivity gains.