Increase in Mobile Gaming to Persist Beyond Pandemic

There was a surge in mobile gameplay when the pandemic began. According to a new report, nearly two-thirds of gamers increased the amount of time they played. And the majority of that activity will continue beyond the pandemic.

There was an increase in new players as well. The report from market research firm IDC and LoopMe, “What Mobile Gaming's 'New Normal' Should Look Like After the COVID-19 Pandemic,” found that 6% of mobile gamers had not played mobile games before the pandemic.

According to the report: “Largely due to pandemic effects, the worldwide base of gamers that played on a smartphone or slate tablet monthly jumped 12% in 2020 compared to 2019, to roughly 2.25 billion last year.”

The report was based on a survey of 3,850 mobile phone users across multiple countries, including the United States. Much of the increase in gameplay correlated with the severity of the impact of COVID-19 on a national basis. According to the report: “63% of respondents reported an increase in gameplay time, more-so in countries hard hit by COVID-19 — with an estimated 75% of the net rise in mobile gaming activity to remain after the "new normal" is established in the next two years.”

"Two of the clearest and most important signals we found in the survey results were that mobile gaming activity tended to increase more in the countries with the highest COVID-19 death rates, and that gamers in these same countries expected a larger pullback in gaming once the pandemic has subsided compared to gamers in countries that have had low COVID-19 death rates," said Lewis Ward, director of Gaming and VR/AR research at IDC, in a prepared statement. "This latter change, which should propagate globally in the next 12 to 24 months, will likely have important implications for game developers and publishers...."

Further details can be found on IDC’s site.

About the Author

David Nagel is the former editorial director of 1105 Media's Education Group and editor-in-chief of THE Journal, STEAM Universe, and Spaces4Learning. A 30-year publishing veteran, Nagel has led or contributed to dozens of technology, art, marketing, media, and business publications.

He can be reached at [email protected]. You can also connect with him on LinkedIn at https://www.linkedin.com/in/davidrnagel/ .


Featured

  • glowing digital human brain composed of abstract lines and nodes, connected to STEM icons, including a DNA strand, a cogwheel, a circuit board, and mathematical formulas

    OpenAI Launches 'Reasoning' AI Model Optimized for STEM

    OpenAI has launched o1, a new family of AI models that are optimized for "reasoning-heavy" tasks like math, coding and science.

  • landscape photo with an AI rubber stamp on top

    California AI Watermarking Bill Supported by OpenAI

    OpenAI, creator of ChatGPT, is backing a California bill that would require tech companies to label AI-generated content in the form of a digital "watermark." The proposed legislation, known as the "California Digital Content Provenance Standards" (AB 3211), aims to ensure transparency in digital media by identifying content created through artificial intelligence. This requirement would apply to a broad range of AI-generated material, from harmless memes to deepfakes that could be used to spread misinformation about political candidates.

  • clock with gears and digital circuits inside

    Report Estimates Cost of AI at Nearly $300K Per Minute

    A report from cloud-based data/BI specialist Domo provides a staggering estimate of the minute-by-minute impact of today's generative AI boom.

  • glowing lines connecting colorful nodes on a deep blue and black gradient background

    Juniper Intros AI-Native Networking and Security Management Platform

    Juniper Networks has launched a new solution that integrates security and networking management under a unified cloud and artificial intelligence engine.