AR/VR/Metaverse


Google I/O 2017: Standalone Google VR Headsets from HTC, Lenovo Coming Soon

At the annual Google I/O 2017 developer conference, Google unveiled an upcoming “revolutionary” standalone VR headset that will be manufactured by HTC and Lenovo.

New Jersey High Schoolers Design VR App to Diagnose ADHD

Three students behind reVIVE, a virtual reality solution that offers an alternative way to diagnose attention deficit hyperactivity disorder (ADHD), took first place at the Disrupt NY 2017 Hackathon.

Leslie Fisher Thinks Augmented Reality First, Then VR in the Classroom

Leslie Fisher has turned her name and talents into her own successful ed tech consulting company. She will present at seven different sessions during the ISTE conference, June 25-28, in San Antonio, TX.

Transforming Learning Spaces With (or Without) Technology: 7 Questions With Robert Dillon

Robert Dillon is a an expert in K–12 learning spaces, and loves to explore the intersections of technology and learning space design.

Ed Dept. Names Finalists for Virtual and Augmented Reality Competition

The ED has selected five finalists in the EdSim Challenge, a national competition that aims to advance students’ career and technical skills with immersive, computer-based simulations. Finalists will each receive $50,000 and continue to develop their prototypes for a chance to win the $430,000 grand prize.

Q & A With Chad Lewis, Director of Technology, Tampa Preparatory School

Chad Lewis and his school, Tampa Preparatory School, have received a fair amount of attention lately. Lewis, the director of technology at the Florida private school, has transformed classrooms throughout his 670-student institution, which starts with sixth graders and goes up through 12th grade.

Virtual Field Trip Highlights Relevance of Math in NBA

A virtual field trip taking place next week from Discovery Education and the National Basketball Association aims to show students how math is used in basketball everyday, in an effort to spark students’ interest in STEM careers.

Texas High School Tests Out Health VR Game

Sharpstown High School students were introduced to Atkins Nutrition’s VR game, Sugar Goggles, which takes players through the human body. The VR game was made to educate students early on how to make healthy choices when it comes to food in a fun, engaging way.  

The Impact of Virtual Reality on Learning

As virtual reality goes mainstream and provides new ways for students to interact and gain hands-on experience, it's important to experiment and demonstrate the technology's potential learning benefits.

New Google Earth Has Exciting Features for Teachers

Google has recently released a brand new version of Google Earth for both Chrome and Android. This new version has come with a slew of nifty features teachers can use for educational purposes with students in class.

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