AR/VR/Metaverse


5 Tools for Technology Transformation in Schools

A new report from CoSN explores five ways that technology has the ability to accelerate K-12 innovation.

Education Helping to Drive Massive Surge in AR & VR

Augmented and virtual reality will see explosive growth in the next five years, driving in large part by education — both K–12 and post-secondary.

AR/VR Classroom Kits Coming to K–12

Two education companies are teaming up to deliver virtual reality and augmented reality kits to K-12.

New VR System Previewed for Ed

"Project Chimera," as it's called, allows remote students to sit in on classes in real time, watching live streams of lectures and interacting with each other, as well as the teacher and the on-site students.

Labster Heading into Danish High Schools

A company that produces virtual laboratory simulations for education has struck a deal with the Danish Ministry of Education to provide its schools with access to its programs. Beginning this month, students in lower secondary (grades 8-10) and upper secondary grades will have access to STEM-focused simulations from Labster, which has its headquarters in Denmark.

Funding Is Top Roadblock to AR & VR in Schools

The education sector is forecast to spend more than $6 billion annually on augmented and virtual reality technologies by 2023. Funding for the technologies remains a major hurdle to adoption, but price points for equipment are dropping rapidly.

Nintendo to Begin Shipping VR Labo Kit for Switch

Nintendo is releasing its fourth do-it-yourself cardboard kit this week. Nintendo Labo VR KIT provides an introduction to virtual reality.

Augmented Reality Math System Adds Student Journals, Free App

Alive Studios is adding two new components to its Math alive augmented reality system designed for pre-K and kindergarten (and for grades 1 to 3 as an intervention).

University-Created Virtual Field Trips Deliver Interactive Exploration for Free

"Virtual Field Trips," offers interactive experiences captured during actual expeditions with scientists doing current research. Some of the trips include adaptive feedback and adaptive pathways. The resources are already being used in high school and college classrooms to supplement lessons in biology, earth sciences, geology, anthropology and other studies.

Microsoft, VictoryVR Release Free STEM VR Curriculum

Microsoft and VictoryVR have made a library of virtual-reality-based science content available free to schools that are using headsets running Microsoft Windows Mixed Reality.

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