Over the last few years, I've watched from afar as Pittsburgh's Remake Learning initiative has blossomed into a resource-rich network. Its 533-member organizations are striving to inspire and equip the next generation of innovators, problem-solvers and critical thinkers through hands-on, relevant learning.
The application period for Acer's STEAM Lab Makeover contest is coming to a close in a few weeks. The contest will award a mixed-reality technology package to one school.
Microsoft today formally launched a new grant program aimed at bringing mixed reality to schools and libraries. Applications are due in two weeks.
A new study from the University of Maryland found that people recall information better when it is presented to them in a virtual environment, as opposed to a desktop computer.
An open immersive virtual reality interface for pre-university and first-year students allows them to explore engineering disciplines, such as structural or hydraulics, as part of engaging their interest in STEM careers.
VictoryVR, a company that creates virtual reality curriculum for grades 5–12, will be making its science content available for the Oculus Go beginning this summer.
The city that put a man on the moon is now hoping to send students into space. Houston Community College has announced plans to open the latest "Challenger" learning center, a facility for K-12 students to gain STEM exposure by heading to space — virtually.
Digital Promise announced a partnership with the United Nations SDG Action Campaign and Oculus to launch the MY World 360° project. The new goal: to support youth worldwide in creating immersive media that shares their perspectives on how to advance the UN's 17 Sustainable Development Goals.
When Tampa Preparatory School launched decided to turn a closet into a virtual reality lab, they had no idea how far their students would run with the tools....
Augmented and virtual reality headsets will see a compound annual growth rate of 52.5 percent through 2022 despite a lackluster year in 2017, according to a new forecast from International Data Corp. In 2017 the market saw a decline, largely because of reduced shipments of screenless V.R. viewers, which in turn was a result of vendors ceasing to bundle the viewers with smartphones. Following last year's poor showing, however, I.D.C. predicts strong growth this year, with shipments surging to 12.4 million units on a 48.5 percent C.A.G.R.