For our fourth-annual Readers’ Choice Awards, more than 1,000 education technology professionals weighed in on their favorite technologies, from instructional technology to security and privacy tools, from mobile devices to projectors, from games to multimedia authoring tools.
Nintendo is working with the nonprofit Institute of Play to bring its popular Labo kits for Nintendo Switch to classrooms in North America. The Institute of Play is developing STEAM curriculum and a teacher guide for Labo and is seeking classrooms to participate.
IT analyst firm Gartner has named its top 10 trends for 2019, and the "immersive user experience" is on the list, alongside blockchain, quantum computing and seven other drivers influencing how we interact with the world. The annual trend list covers breakout tech with broad impact and tech that could reach a tipping point in the near future.
Discovery Education is hosting a free virtual field trip to a nuclear power plant Oct. 15, cosponsored with the Center for Nuclear Science and Technology Information. The event takes place between 1 p.m. and 1:30 p.m. Eastern time.
This form of gaming blends fact and fiction to immerse players in an interactive world that responds to their decisions and actions.
Long touted as promising ed tech tools, virtual and augmented reality are finally making a real impact on teaching and learning.
Some schools invest in technology but never find the right way to teach with it. Here, a school library specialist shares how she turned teachers and students from skeptics into evangelists.
Over the last few years, I've watched from afar as Pittsburgh's Remake Learning initiative has blossomed into a resource-rich network. Its 533-member organizations are striving to inspire and equip the next generation of innovators, problem-solvers and critical thinkers through hands-on, relevant learning.
The application period for Acer's STEAM Lab Makeover contest is coming to a close in a few weeks. The contest will award a mixed-reality technology package to one school.
Microsoft today formally launched a new grant program aimed at bringing mixed reality to schools and libraries. Applications are due in two weeks.