Despite plenty of media attention and hype, augmented reality (AR) and virtual reality (VR) are technologies still on the outskirts in American classrooms, according to a recent survey by the nonprofit organization Project Tomorrow. Only five percent of teachers said they are using AR or VR in their classrooms, Project Tomorrow found in its annual Speak Up survey of more than 510,000 K–12 students, parents and educators.
A new web program by Google allows users to explore the world in virtual reality (VR) by just speaking the name of a place. Speak to Go is activated by a user’s voice.
Jamie Reese, a kindergarten through third grade teacher at Mountain View Elementary School in Simi Valley, CA, holds the distinct honor of winning Teacher of the Year for Ventura County in 2016. She’s the first Simi Valley teacher to receive that award since 1977.
A fifth grade teacher from Montana reflects on how Soundtrap helped an unmotivated, unfocused student discover his voice and passion.
- By Shelley Emslie
Versal, a San Francisco-based learning platform for companies and educators, has just released Versal 3.0. It’s designed to encourage the sharing of knowledge in new and creative ways and engage learners on different levels.
California’s Fallbrook Union Elementary School District has entered into a new partnership with Discovery Education, a provider of digital content and professional development for K–12 classrooms.
StudySync, a blended English language arts (ELA) and English language development (ELD) program for grades 6 to 12, is debuting a new audio podcast feature aimed to capture student perspectives on contemporary learning.
Worldwide IT spending is projected to total $3.5 trillion in 2017, a 1.4 percent increase from 2016, according to market research firm Gartner, Inc. This growth rate is down from the previous quarter’s forecast of 2.7 percent, due in part to the rising United States dollar.
Adobe has released the latest versions of its e-learning authoring tool, Adobe Captivate, and its learning management system (LMS), Adobe Captivate Prime. The two are designed to be used in conjunction as end-to-end solutions, or as standalone offerings, and are aimed toward specialists in learning and development, training and corporate HR departments.
Lifeliqe, a San Francisco-based visual learning platform incorporating virtual reality (VR), augmented reality (AR), mixed reality and interactive 3D, is piloting mixed reality educational scenarios for Microsoft HoloLens in grade 6-12 classrooms.