Concerns about digital equity are on the rise among IT leaders in K–12 education. Nearly every respondent in a recent survey said he or she had heightened worries about students' home access to devices and the internet, to support remote learning.
- By Dian Schaffhauser
- 05/27/21
The COVID-19 pandemic has exacerbated an already serious problem for families, in particular low-income families: access to structured summer programs.
Ed tech company BEGiN has acquired codeSpark. BEGIN is the maker of HOMER, a STEM learning system (for students age 0 to 6) focused on math, SEL and critical thinking. codeSpark is the producer of codeSpark Academy, a learn-to-code tool for students age 4 to 10.
SAS has launched a course designed to teach K–12 educators new strategies for understanding and communicating data to students. SAS also created a set of separate resources for K–12 educators “aimed at helping digital native students also become data natives as well.”
COVID restrictions have had a negative impact not just on students’ learning progress, but also on their emotional well-being, according to a report issued this month by MUSE Academy.
Students have been moving around quite a bit during remote learning — sometimes studying at friends houses, sometimes studying from multiple states.
According to a new report, there are steps schools and districts can take to help improve their students’ home WiFi performance — some at a cost, some using IT staff expertise and legwork.
The Federal Communications Commission has finalized rules for a $7.17 billion program that will reimburse schools for 100% of the “reasonable” cost of equipment and services to give students the access to technology they need for remote and hybrid learning.
As virtual learning is continuously being evaluated, there is a need to look back to life before the 2020 pandemic to see if there has always been a need for virtual learning and compare it to the reality of today.
Edsby, a learning management system designed for K–12, has released an update that adds support for Zoom and Microsoft Teams video, whiteboarding and chat.