The U.S. Department of Education has released guidance on how ESSER and GEER relief funding may be spent.
- By Dian Schaffhauser
COVID-19 disrupted our lives and as learning went online we wondered how our students would cope, especially the girls who were anxious about math. Not all children thrived on remote learning, but it made a contribution, especially for those girls who were motivated to improve their math.
- By Karen Atkinson
Ed tech company BEGiN has acquired codeSpark. BEGIN is the maker of HOMER, a STEM learning system (for students age 0 to 6) focused on math, SEL and critical thinking. codeSpark is the producer of codeSpark Academy, a learn-to-code tool for students age 4 to 10.
The COVID-19 pandemic has exacerbated an already serious problem for families, in particular low-income families: access to structured summer programs.
SAS has launched a course designed to teach K–12 educators new strategies for understanding and communicating data to students. SAS also created a set of separate resources for K–12 educators “aimed at helping digital native students also become data natives as well.”
COVID restrictions have had a negative impact not just on students’ learning progress, but also on their emotional well-being, according to a report issued this month by MUSE Academy.
According to a new report, there are steps schools and districts can take to help improve their students’ home WiFi performance — some at a cost, some using IT staff expertise and legwork.
The Federal Communications Commission has finalized rules for a $7.17 billion program that will reimburse schools for 100% of the “reasonable” cost of equipment and services to give students the access to technology they need for remote and hybrid learning.
Students have been moving around quite a bit during remote learning — sometimes studying at friends houses, sometimes studying from multiple states.
As virtual learning is continuously being evaluated, there is a need to look back to life before the 2020 pandemic to see if there has always been a need for virtual learning and compare it to the reality of today.