Features


Evaluating the Privacy and Security of Ed Tech

When working with educational technology, responsible decision makers in schools recognize the need for solid security and privacy practice in software applications.

Funding Technology: E-rate Reboot Removes Broadband Hurdles

It has been more than a year since the FCC modernized E-rate. Here's how the latest developments are affecting schools.

The Future of AV Displays

Today, students are interacting with content on large touchscreen flat panels. Soon, they could be using immersive head-mounted displays.

Teaching STEM Skills with NAO Robots

Middle school educator Frank DiMaria uses robots as an interdisciplinary tool to help students learn problem-solving and gain skills they'll need in the future.

6 Flipped Learning Technologies To Watch in 2016

The top 6 technologies that are either under development or already in use in the flipped learning environment, as seen by our education professionals

Panel: Ditch Grades Now, Focus on Student Learning

Teach without grades. Teach without tests. Teach without homework. That's the message from a growing number of educators who are not only advocating but actually making substantial changes in their classroom practices by eliminating grades and scores entirely.

Students Explore the Earth and Beyond with Virtual Field Trips

A growing number of organizations are developing virtual field trips and supporting technology to make it easier for teachers to provide their students with these valuable learning experiences.

Bringing Coding to the Masses One School at a Time

A Q&A with 18-year-old Zach Latta, executive director of San Francisco-based Hack Club, a 2015 recipient of the Thiel Fellowship and one of Forbes Magazine's 30 Under 30 (Education Category) for 2016.

Hack Club!

High school students have started taking charge of their own computer science education. One of them, an 18-year-old who was named to Forbes' "30 Under 30" list for 2016, has helped to create a network of "Hack Clubs" that have spread to 16 states so far. The purpose: to get kids coding regardless of background or prior technical knowledge.

3D Technologies Add Another Dimension to Learning

New enhancements to 3D instruction create a more immersive, interactive experience

Whitepapers