THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


Virtual Reality Science 'Books' to Align with NGSS

Each VR "book" incorporates virtual field trips, interactive games and learning activities, a "theater" experience, a teacher demo of an experiment and access to online assessments.

App Allows Users to Edit 360-Degree Images

A new VR editor designed for tablet-use from ThingLink offers a way for teachers and students to create interactive content.

STEM Activation Program Helps Utah Girls Prepare for Tech Careers

The Utah-based Women Tech Council today launched the first expansion event of its SheTech program to provide access to hands-on tech experiences and mentorship with industry experts to high school girls across the state and in rural areas to engage and inspire them to pursue science, technology, engineering and math (STEM) fields and careers.

Samsung Gear 360 Now Shoots Video in 4K, Works With iPhones

A new version of Samsung Gear 360 can capture video in 4K resolution and live-stream in 2K resolution. The new product is also compatible with iOS devices, Macs, Windows and more Android devices, making it easier to create, share and stream virtual reality content.

Pasco Scientific To Release New, Digital Edition of 'Essential Physics' Text

This week at the National Science Teachers Association (NSTA) National Conference in Los Angeles, Pasco Scientific is unveiling the third edition of “Essential Physics,” a deeply digital curriculum that brings physics concepts to life in ways that text and static images cannot.

Q & A with Educator Reinventing Mobile Carts in the Classroom Space

Charri Stratton, director of instructional technology for Putnam City Schools in Oklahoma City, OK, has plenty of experience with mobile carts and their incorporation into classrooms. Stratton oversaw the deployment of the 15,000 iPads and about 375 mobile carts, and has witnessed teachers using the carts in creative ways.

Smithsonian and Lenovo Collaborate to Advance STEAM Learning

The Smithsonian is collaborating with tech company Lenovo to foster STEAM (science, technology, engineering arts and math) learning in school and after-school programs using the Smithsonian Learning Lab, a free online toolkit to find, customize and share digital museum resources with others.

Three Change Agents Will Be Keynote Speakers at ISTE

Three “change agents” who have upended the status quo in their own unique ways will be the keynote speakers at the International Society for Technology in Education’s (ISTE) conference and expo in San Antonio, TX, June 25-28.

Houston Nonprofit Delivers Refurbished Computers, Tech Education to Underserved Youth

To help close the digital divide in Houston, a nonprofit organization has supplied nearly 9,000 refurbished computers to students from underserved communities over the last 10 years.

SparkFun Opens micro:bit Technology to American Markets

SparkFun Electronics has begun carrying the micro:bit in the United States, starting this month and shipping in early May 2017. The micro:bit — a beginner-friendly, reprogrammable microcontroller — gained popularity after the BBC gave the board to every 11- and 12-year-old student in the United Kingdom to inspire a new generation to pursue innovation in computer science.

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