THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Pai Technology, a Chinese ed tech company with a Santa Monica, CA office, introduced at the ISTE 2017 conference its newest product, Augie, a robot that teaches kids to code and combines that with augmented reality.
StudySync has launched Unit Creator, a new tool designed to help teachers create new English language arts units for students in grades 6 to 12 from scratch.
zSpace, a Silicon Valley-based mixed reality education company, unveiled at ISTE new additions to its career and technology education (CTE) applications. The interactive GTA Virtual Automotive Training courses use zSpace’s mixed reality environment to give students hands-on experience with all the essentials of auto mechanics.
VR Learn currently offers more than 500 content modules in biology, chemistry, physics and math. The company expects to bring the number of available modules to 700 by mid-2017 and 1,100 by the end of the year.
Smoothwall has unveiled Cloud Filter for Chrome, an off-site filtering tool for the Chrome browser.
A new presidential administration and changes at the Federal Communications Commission (FCC) have raised questions about the E-rate program, yet recipients and applicants continue to rely on the federal subsidy program, according to a nationwide survey conducted by Funds for Learning, an E-rate compliance firm.
Ahead of the ISTE (International Society for Technology in Education) conference next week (June 25-28) in San Antonio, TX, Lightspeed this week revealed a new logo, corporate identity and brand new audio and video product line focused on improving classroom instruction and collaboration.
A3 Education, an education management and consulting company of 15 California schools, has partnered with Acer America to launch a free, online class this summer that equips students with programming skills to design and build Internet of things (IoT) devices.
Apple is inviting kids ages 6-12 to visit its retail stores this summer to learn to code, draw, edit videos and more on Mac computers at no cost.
According to the latest forecast from International Data Corp., the worldwide wearables market will increase 20.4 percent this year compared to 2016, and nearly double by 2021 — reaching a total of 240.1 million units shipped that year.