THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
The global education gamification market is expected to grow at a compound annual growth rate of 66.22 percent from 2016 through 2020, according to a new report by Dublin-based market research firm Research and Markets.
The global document camera for smart classrooms market is expected to grow at a compound annual growth rate (CAGR) of more than 11 percent from 2016 through 2020, according to a recent report by Technavio, a London-based tech market research firm.
A startup that builds interactive iPad games for its flagship gaming accessory that enables learners to “play beyond the screen” has received additional funding to bring some of its games to iPhones and introduce more character-driven content.
In this week’s blogpost we explore the Minnesota Partnership for Collaborative Curriculum, a group of Minnesota educators dedicated to creating and disseminating quality, OER-based curriculum. And we have a Q&A with the founder of SABIER, a nonprofit that provides support services to schools who are adopting OER-based courseware, like that produced by the MPCC.
- By Cathie Norris, Elliot Soloway
The e-learning market is predicted to experience significant global growth over the next five years, largely driven by advances in technology, evolving business needs and a number of emerging learning and development trends, according to Docebo’s newly released research report, “E-Learning Market Trends and Forecast 2017-2021.”
A new cellphone app allows parents in the Texarkana Arkansas School District to track their children on buses in real time. Last week, representatives from Velociti, a Missouri-based tech deployment company, installed the Zonar tracking system on 32 Texarkana buses.
Two thirds (67 percent) of parents say monitoring their children’s media use is more important than respecting their privacy, according to a report released Tuesday by Common Sense Media. More than two in five parents (41 percent) say they check their children’s devices and social media accounts “always” or “most of the time.”
Stratford School, a group of private schools based in California, is participating for the fifth year in a row in Code.org’s global Hour of Code, which takes place Dec. 5 through 11.
Worldwide tablet shipments are expected to decline by 12 percent for the rest of 2016, rounding out the year at 182.3 million shipments, according to a new forecast from the International Data Corporation (IDC) Worldwide Quarterly Tablet Tracker.
A recent survey conducted by Quizlet, an online learning tool provider, finds that most teachers say technology makes learning more fun, while students say it helps them learn.