THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


Principal Robert Furman Urges Teachers to Break Old Habits and Go Digital

L. Robert Furman urges educators to break the cycle of wash, dry, rinse, repeat. The Pennsylvania principal will present at three sessions during the ISTE conference later this month.

Wearables Market Continues Kick in First Quarter

According to the latest device tracker from International Data Corporation, United States-based Apple and China-based smartphone maker Xiaomi have edged out the wearables leader Fitbit.

Georgia District Pilots IBM and Sesame Street AI-Powered Vocabulary App

The upcoming app features characters from Sesame Street and leverages IBM Watson’s natural language processing and other cognitive technologies to help young children learn to spell and improve their literacy skills.

Google’s New Curriculum and Game Encourage Kids to ‘Be Internet Awesome’

The resources are available through Google’s Be Internet Awesome project, which was evaluated by the International Society for Technology (ISTE) and received the Seal of Alignment for Readiness for its pedagogical value.

Wonder Workshop’s Dash Robot Integrates with Apple’s Swift Playgrounds

Wonder Workshop’s Dash robot is now programmable with Apple’s Swift coding language thanks to new lessons available in the latest version of the Swift Playgrounds app for iPad.

Discovery Education Adds 360-Degree Experiences to Streaming Plus, Techbook Solutions

Discovery Education Monday revealed it has introduced several new digital assets and more are coming soon to the company’s Discovery Education Streaming Plus and Techbook offerings. The digital solutions will feature more interactive, 360-degree experiences and other dynamic content.

Supporting the Full Life-Cycle for OER-Based Lessons is Critically Important

In the "old" paper world, teachers had evolved a comfortable process for managing the life-cycle of a lesson; developing, distributing, enacting, assessing, reflecting, sharing. In this week’s blog post, we argue that in the "new" world of OER-based lessons, teachers again must be supported in managing the full life-cycle of a lesson.

Fidget Spinner App Gets 7 Million Downloads

While schools around the country are banning fidget spinners, an app version by gaming company Ketchapp has passed 7 million downloads.

Report: Half of Rhode Island 1-to-1 Programs Can Remotely Access Students’ Devices

The Rhode Island chapter of the American Civil Liberties Union recently examined the privacy policies in place at 22 school districts that offer laptops for home use during the school year. All 22 districts revealed that their policies require parents to acknowledge that there is no expectation of privacy when a school issues a device to a student.

Microsoft Project Develops Physical Programming Language for Blind Students

A Microsoft project called "Project Torino" will teach blind students from seven to 11 years-old how to program and apply design thinking to projects.

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