Game development technology is being utilized beyond its traditional gaming roots, according to the recently released annual "State of Game Development" report from development and DevOps solutions provider Perforce Software.
- By John K. Waters
- 08/19/24
OpenVPN, an open source virtual private network (VPN) system integrated into millions of routers, firmware, PCs, mobile devices and other smart devices, is leaving users open to a growing list of threats, according to a recent report from Microsoft.
A recent study on the "digital divide" among high school students shows improving device access, but persistent barriers for historically underprivileged populations.
A new report from Cambium Learning Group outlines the top ways educators are using artificial intelligence to manage their classrooms and support student learning.
A new report examines how advanced AI can help perform adversarial testing with red/black teams and provides recommendations for organizations to do just that.
The No. 1 cybersecurity threat in the cloud has changed from a couple years ago, according to a new report from the Cloud Security Alliance (CSA), which provided handy mitigation strategies and suggested AI can help (or hurt).
A report from cloud-based data/BI specialist Domo provides a staggering estimate of the minute-by-minute impact of today's generative AI boom.
Organizations that made early bets on AI may be in for a letdown, the research firm warns.
K–12 administration software provider Frontline Education recently released a new research brief regarding the use of AI adoption in schools, according to a news release. “Insights into K–12 AI Adoption: Educator Perspectives and Pathways Forward” was developed from the results of the Frontline Research and Learning Institute’s annual survey of district leaders.
NWEA recently released the latest in a series of research reports studying the effects of the COVID-19 pandemic on learning and academic recovery, according to a news release. The report incorporates data from the 2023–24 school year, and the results indicate that learning loss, unfinished learning, and low achievement gains — especially among middle schoolers — continue to plague students.