Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
2U's bootcamp division, Trilogy Education Services, has entered the business of high school coding with two online summer camps. Those are being offered by Columbia University Engineering and the University of Pennsylvania College of Liberal and Professional Studies.
Dallas Independent School District will be delivering computer science professional development to teachers in all of its elementary schools, thanks to an arrangement with Amazon.
Students who have some familiarity with Python can attend a free four-day course in July on the use of data manipulation with Python. The "Data Wrangling with Python Bootcamp" is being taught by an instructor from Data Society, a company that does corporate data science training, and hosted by Skillsoft, which maintains a learning platform.
An education technology company that produces a robot for use by early learners has developed resources to help teachers prepare for fall classes that could be held remotely. KinderLab Robotics is the maker of KIBO, a robot that can be programmed by young students without the use of a screen and with the use of wooden blocks.
The goal is to expose underrepresented minorities to the world of STEM as a field of professional pursuit. The scholarship students will receive laptops and home internet access.
3D printer maker MakerBot is hosting a free virtual summit on 3D printing and other STEM topics in education this Thursday, Jun. 25, from 10 a.m. to 5 p.m. Eastern time. "Innovating for Tomorrow" will feature educators and students taking the online stage to show how the technology has changed their learning.
The North America Scholastic Esports Federation (NASEF) is working with a company to publish esports career information.
A $15 reusable device for blocking pain; a portable CT scanner; and a device for reducing distracted driving. Those were the three winners in this year's "Making for Good Challenge," a competition run by toolmaker Stanley Black & Decker and education technology company Discovery Education through their joint "Innovation Generation" program.
In response to COVID-19-related school closures affecting more than 56 million students in the United States, STEM/STEAM education companies and other organizations have stepped forward to help educators reach students in virtual ways. (Updated June 11)
The role of technology as an agent for creating more leveled playing fields for student learning is not new – but it has not been fully articulated before now. As a result of using technology as a platform for remote learning, both teachers and administrators now place a higher valuation on the role of technology to support students’ future success.