STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Nearly two dozen organizations, including teachers, instructional coaches, researchers in higher education and experts from nonprofits and offices of education recently contributed to the creation of a digital toolkit for anti-racist instructional practices for teaching math in grades 6-8.
An esports league company has announced the kickoff of its fall tournament season. Generation Esports hosts competitions for middle school and high school.
How can I create a safe lab experience for my students? How will I have time to sanitize everything in my lab before and after each class? Do I have enough personal protective equipment (PPE) at my school? What is the best way to engage my students when they aren’t in class? How can I continue to make STEM activities fun and interactive?
School science supplier Carolina Biological has introduced a new line of products intended to help teachers deliver science instruction whether the students are in the classroom or learning from home. The Carolina Kits 3D Flex cover a year of high school biology or chemistry and include all of the digital and physical components for the lessons.
LEGO Education is priming to help teachers in the new school year with initiatives intended to serve learning, whether it takes place in person or remotely. New programs include STEM lessons that include physical movement; downloadable teacher and parent guides; and a new online teacher community. Although the resources are all available at no cost, some may require access to LEGO or other products that aren't free.
This education provider that teaches students to code ran its first hackathon virtually and drew more than a hundred young participants in a two-day event.
Adobe is providing its K–12 volume license customers with at-home access to its suite of creative tools collectively known as Creative Cloud. The deal allows schools to provide all students and staff with access to Creative Cloud apps at home through the rest of the year and into 2021.
Education technology company Penda Learning has added 850 new interactive science activities for grades 3-10 to its digital, game-based learning platform and introduced program improvements and integrations.
Slooh, a company that allows for space exploration via a network of online telescopes, has launched a homeschool astronomy program. The science lessons will include weekly webinars for students.
As Microsoft promised a few weeks ago, the company has announced general availability of Minecraft: Education Edition for Chromebook devices, just in time for the start of school. The release comes with two new features for all users.