STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


How an Asset-Based Summer Program Helps Students Build Intrinsic Confidence — Even in Math

An educator and developer of a summer math program called ST Math Immersion explains how a shift in focus away from student deficits and toward the existing strengths they can build upon is central to the asset-based learning approach — and a great way to help students develop confidence, persistence, and a growth mindset.

Verizon to Add 50 More Learning Labs and 50 More Innovative Learning Schools

Verizon is celebrating 10 years of its digital inclusion-focused education initiative by announcing that the telecommunications company will launch Verizon Innovative Learning Labs in 50 more Title I schools this fall and is adding 50 new Title I schools to its Innovative Learning Schools program, bringing the program’s total reach to 561 schools nationwide, the company said.

Report: Historic Decline in U.S. Public School Enrollment From Fall 2019 to Fall 2020; Dropout Rates Fell Since 2010 Among Hispanic, Black Students

Total preK–12 public school enrollment in the United States declined 3% between fall 2019 and fall 2020, erasing a decade of steady growth, according to the National Center for Education Statistics’ 2022 edition of the annual Condition of Education report to Congress, which also showed that students are completing more advanced math courses and more science courses, and fewer students are dropping out before obtaining their high school diploma or GED.

Online School Startup Camp K12 Makes Its Hatch Kids Metaverse, AR/VR Creation Platform Free

Online school startup Camp K12 today announced it is making its Hatch Kids AR/VR and Metaverse creation platform for K–12 students free for use, along with supporting AR/VR curriculum models for educators and schools also at no cost.

Amplify Acquires Desmos' Math Curriculum; Desmos Calculators to Spin Off, Remain Free

Curriculum and assessment provider Amplify today announced it has acquired Desmos’ digital math curriculum and instructional technology, and said Desmos’ calculators will be spun off separately as Desmos Studios and will remain free to use.

How An Iowa Teacher is Leveling Up to Meet His State's New Computer Science Curriculum Mandates

A teacher in Iowa describes how he and other educators not trained in computer science have leveled up and completed training so they can teach the computer science courses being added to high schools across Iowa to meet a new state requirement that takes effect this fall.

How Our District is Building Fun Math Foundations Using Project-Based Learning

A STEM coach shares how her district is engaging teachers and young students by making math relevant and fun using project-based learning in the classroom.

Louisiana Public Broadcasting Renews Partnership with Discovery Education

Louisiana Public Broadcasting has extended for another year its long-term partnership with digital learning platform Discovery Education, which allows public schools in the state to subscribe with the state picking up a portion of the cost.

Student: Online School Has Helped Prepare Me to Pursue My Dreams of a NASA Career

Wisconsin high school senior Naleah Boys explains how fully virtual public school has helped her inch closer to her dreams of building rockets for NASA.

SquadLocker Teams Up With STEM Fuse on Custom Apparel Curriculum

Schools participating in esports through digital curriculum provider STEM Fuse now have access to a program teaching students about custom apparel design, manufacturing, and retail, thanks to a new partnership with SquadLocker, the companies announced today.

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