Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Curriculum and assessment provider Amplify today announced it has acquired Desmos’ digital math curriculum and instructional technology, and said Desmos’ calculators will be spun off separately as Desmos Studios and will remain free to use.
A teacher in Iowa describes how he and other educators not trained in computer science have leveled up and completed training so they can teach the computer science courses being added to high schools across Iowa to meet a new state requirement that takes effect this fall.
A STEM coach shares how her district is engaging teachers and young students by making math relevant and fun using project-based learning in the classroom.
Wisconsin high school senior Naleah Boys explains how fully virtual public school has helped her inch closer to her dreams of building rockets for NASA.
Louisiana Public Broadcasting has extended for another year its long-term partnership with digital learning platform Discovery Education, which allows public schools in the state to subscribe with the state picking up a portion of the cost.
Schools participating in esports through digital curriculum provider STEM Fuse now have access to a program teaching students about custom apparel design, manufacturing, and retail, thanks to a new partnership with SquadLocker, the companies announced today.
Youth esports organization Vanta Leagues has announced it will expand its programming to include high school students beginning this fall, raising the maximum player age to 18 from 14, making Vanta’s free esports set-up guide and league organization structure accessible at no cost to high schools nationwide.
The Harbor Freight Tools for Schools Prize for Teaching Excellence awards $1.25 million to 20 outstanding skilled trades teachers and programs in U.S. public high schools.
When Indiana began requiring all public K-12 schools to teach computer science curriculum, a smaller district created a program that meets the mandate and gets teachers and students excited with the equipment and staff they already had, adding instructional guides and educator support from Codelicious.
The Mississippi Department of Education’s provision of no-cost subscriptions to digital learning solutions for districts statewide, launched in January, is helping to close learning gaps for students in schools taking advantage of the six opt-in platforms, according to a news release, with a majority of Mississippi districts already using the subscriptions or planning to begin this summer.
The pandemic and resulting seismic shifts in school models opened the eyes of many to see technology use through a new lens. Now, armed with these experiential sightlines, many K-12 teachers, principals, administrators, and staff are investigating how to more effectively use technology resources to drive greater efficiency and effectiveness, including in teaching and learning.