Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
A STEM coach shares how her district is engaging teachers and young students by making math relevant and fun using project-based learning in the classroom.
Wisconsin high school senior Naleah Boys explains how fully virtual public school has helped her inch closer to her dreams of building rockets for NASA.
Louisiana Public Broadcasting has extended for another year its long-term partnership with digital learning platform Discovery Education, which allows public schools in the state to subscribe with the state picking up a portion of the cost.
Schools participating in esports through digital curriculum provider STEM Fuse now have access to a program teaching students about custom apparel design, manufacturing, and retail, thanks to a new partnership with SquadLocker, the companies announced today.
Youth esports organization Vanta Leagues has announced it will expand its programming to include high school students beginning this fall, raising the maximum player age to 18 from 14, making Vanta’s free esports set-up guide and league organization structure accessible at no cost to high schools nationwide.
The Harbor Freight Tools for Schools Prize for Teaching Excellence awards $1.25 million to 20 outstanding skilled trades teachers and programs in U.S. public high schools.
When Indiana began requiring all public K-12 schools to teach computer science curriculum, a smaller district created a program that meets the mandate and gets teachers and students excited with the equipment and staff they already had, adding instructional guides and educator support from Codelicious.
The Mississippi Department of Education’s provision of no-cost subscriptions to digital learning solutions for districts statewide, launched in January, is helping to close learning gaps for students in schools taking advantage of the six opt-in platforms, according to a news release, with a majority of Mississippi districts already using the subscriptions or planning to begin this summer.
Women hold just 28 percent of jobs in STEM fields in the U.S., and the disparity starts long before women get to college. Here are 5 ways that K–12 educators can encourage girls to pursue STEM education and explore STEM career fields before they get to college.
Here are four fun, engaging STEAM projects that help educators and learners make the most of being in the same physical space together — and also reinforce concepts like social-emotional learning, literacy, and the engineering design process.
The Security Outcomes Report, Volume 3: Achieving Security Resilience, explores seven data-backed success factors K-12 campuses can implement to boost cyber resilience. By analyzing data collected from over 4,700 security professionals across 26 countries, we set out to identify the vital organizational, IT and security components businesses of all sizes need to move toward greater resilience in the face of emerging threats.