STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


CodeSpark Academy Adds New Adventure Game Design Tools

CodeSpark Academy, a popular learn-to-code app for kids ages 5–10, announced today the launch of “Adventure Game,” a powerful new set of design tools that allows users to use code to create open-ended role-playing games, inspired by classic hit games like “The Legend of Zelda” and “Animal Crossing.”

Middle School Science Teachers Invited to Apply to STEM Scholar Program by February 1

The application deadline is Feb. 1 for the National STEM Scholar Program, which provides advanced STEM training, grant funds, and “big idea” project support for middle school science teachers who are selected to participate.

McGovern Foundation Awards $6M to Groups Expanding Access to Tech Education

The Patrick J. McGovern Foundation on Tuesday announced more than $6 million in grants to expand access to tech education and build an inclusive workforce, part of the organization’s commitment to bridging the digital divide and creating sustainable solutions for better preparing today’s students for tomorrow’s workforce.

How Shell Approaches STEM and Diversity Outreach

For Shell, a multi-prong approach works on multiple fronts and in partnerships with community nonprofits, schools, local civic and government organizations, and universities, through a broad variety of programs led by Shell’s Workforce Development and Diversity Outreach division.

Bridging the Skills Gap: STEM and Diversity Advocate Carolina Diaz

Carolina Diaz, a project engineer at Shell, was recently recognized with a Luminary Award at the Great Minds in STEM’s 2021 Conference and Hispanic Engineering National Achievement Awards event for her contributions to bringing STEM education to underserved students.

Trade Champions Challenge Competition for High Schoolers Open to Applicants, Will Award Thousands in Prizes

Supporting students on their pathway to STEM success, Stanley Black & Decker and Discovery Education are inviting high school students to join the new Trade Champions Challenge and compete for prizes including cash awards of up to $15,000.

Nevada Commits $4M from American Rescue Plan Funds to Expanding K–12 Robotics Programs Statewide

The Nevada Department of Education on Wednesday announced that $4 million of federal American Rescue Plan Elementary and Secondary School Emergency Relief funds will go toward expanding access to STEM and robotics programs statewide.

Washington State Partners with Amazon to Train, Certify High-Schoolers in Cloud Computing

Washington public schools are partnering with Amazon Web Services in a statewide program to train and certify 2,500 high school students in cloud computing over the next three years, and the collaboration will include new course offerings across Washington state to train students in artificial intelligence, big data, machine learning, cybersecurity, and other cloud-related skills.

L3Harris Launches Mentoring Program for Student Robotics Teams

Defense contractor and IT services provider L3Harris Technologies has unveiled a new program for L3Harris employees to mentor student robotics teams at 47 schools in 15 states and provide financial assistance for the teams to compete in regional robotics competitions.

Whitepapers