STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Classroom Grant Program to Award $5,500 to 7 Schools

Applications are now being accepted for the 2020 Technology Awards program sponsored by the National Science Teachers Association (NSTA) and ed tech company Vernier Software and Technology.

Minecraft Rube Goldberg Contest Open Now

The North America Scholastic Esports Federation is hosting the first NASEF 2021 Digital Rube Goldberg Machine Minecraft Contest. Throughout this fall, teams of students will compete by imagining, designing and building machines using the block-oriented game; then, during the second half of the academic year in 2021, there will be a finals challenge when students will string together a series of designs to create a zany chain-reaction Rube Goldberg Machine.

Gallup-Google Research Finds that Gender Gap Toward CS Remains

New research has found that female students are still skeptical about the merits of computer science education and show less interest than male students in learning CS or pursuing careers in the field.

Black Families Rate Importance of CS as a Subject Higher

All families consider computer science to be an important subject for their kids to learn. But that's especially true for black parents and guardians.

Amazon Future Engineers and CoderZ Offer Robotics Training to Title I Schools

The Amazon Future Engineers program is providing Title I teachers access to a free CoderZ robotics course of their choice.

Amazon Adding 3,000 More Schools to Computer Science Education Program

Amazon is extending the reach of its computer science education program to a total of more than 5,000 schools, more than doubling the number of participating institutions. Applications are now open for schools that wish to participate.

Ozobot Launches 1-to-1 Program Supporting Robotics at Home

Robotics company Ozobot has launched a new program aimed at bringing robotics education to the home, as well as hybrid education environments. The Ozobot 1:1 Hybrid Program, as it’s called, was developed in conjunction with educators. The program is aimed at students in grades K–12.

Toolkit Delivers Anti-Racist Instruction for Middle School Math

Nearly two dozen organizations, including teachers, instructional coaches, researchers in higher education and experts from nonprofits and offices of education recently contributed to the creation of a digital toolkit for anti-racist instructional practices for teaching math in grades 6-8.

Esports League Announces Fall Games for Middle Schools, High Schools

An esports league company has announced the kickoff of its fall tournament season. Generation Esports hosts competitions for middle school and high school.

Teaching STEM during COVID

How can I create a safe lab experience for my students? How will I have time to sanitize everything in my lab before and after each class? Do I have enough personal protective equipment (PPE) at my school? What is the best way to engage my students when they aren’t in class? How can I continue to make STEM activities fun and interactive?

Whitepapers