STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Caterpillar teamed up with Spark 101 to launch its free challenge that teaches students about driverless trucks.
Contributions from the 49ers Foundation, Chevron and Silicon Valley Education Foundation have been used to building a high-tech STEM lab and program at Santa Clara High School.
Researchers at the Rochester Institute of Technology and Bradley University have received a $1.19 million grant from the National Science Foundation to study the effectiveness of K-12 efforts to encourage computing skills.
At the Computer Science for All summit, the White House announced that Codesters would bring computer science curriculum to more than 5,000 students enrolled at 100 Title I schools in New York City.
An aspirational vision for STEM education is set out in a 73-page report just issued by the American Institutes of Research and written by one of the foremost national experts on the subject.
- By Dian Schaffhauser
The College Board, the National Science Foundation and CSNYC were a few of the organizations that announced new commitments at a summit celebrating President Obama’s Computer Science for All initiative.
KidPass, a New York-based website and activity booking service, has launched a new platform — the first subscription service featuring an extensive and comprehensive directory of kids’ classes in New York City, available now to parents in all five boroughs of the city. KidPass plans to expand to five additional cities soon, including Los Angeles, San Francisco, Boston, Washington, D.C. and Chicago.
East Central University in Oklahoma has implemented a makerspace lab in its Department of Education to teach practicing and preservice educators how to set up and facilitate a makerspace in the classroom.
For the third year in a row, DoSomething.org and 3M are partnering on Science Sleuth, a game in which young people use SMS text messages to solve a mystery involving math and science skills.
Georgia's Fayette County Public Schools is adopting wireless sensors for use in STEM education across all 26 of its schools in an effort to encourage inquiry-based learning.