STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
European Schoolnet, a network of 31 European Ministries of Education based in Belgium, is working with gaming company Triseum on the research effort. Over the 2017-2018 school year, teachers and students will utilize the company’s ARTé: Mecenas and Variant: Limits games during class to understand core calculus concepts.
Ahead of National Hispanic Heritage Month, Google released a collection of more than 4,300 archives and 90 multimedia exhibits, as well as virtual tours on Google Expeditions that share stories related to Latino history, culture and contributions in the United States.
For the “2016-2017 Impact Report,” Education Elements shares learning outcomes data from a select set of school districts with established implementations of personalized learning.
Once again this school year, schools will be ramping up robotics programs and opening more makerspaces, according to the latest report from the New Media Consortium and the Consortium for School Networking.
The Arkansas Department of Education and Facebook are expanding an existing partnership to bring VR education to all of the state’s public high schools.
3D printer manufacturer XYZprinting is launching a first of its kind: a fused filament fabrication 3D printer that offers full CMYK printing by incorporating inkjet printing into the build process.
Graspable essentially allows students to rearrange terms on the screen to solve math equations, recording and sharing all of the steps they take to arrive at their answer with the teacher.
Ahead of the Force Friday II global event this week, littleBits released a new kit that gives kids step-by-step instructions on how to build a droid fit for the Star Wars universe.
The international association of teachers, administrators, ed tech specialists and other education stakeholders offers its top five predications for the 2017-2018 school year.
Initially, the Kahoot! Studio will include a math collection that aligns to Common Core standards in algebra, fractions and geometry, which teachers can edit if needed to match specific standards or needs.