STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Nearly all educators and policymakers say that it's important for students to learn creative problem-solving skills in school, but approximately two-thirds say that current curricula do not emphasize creative problem solving enough, according to a new report out this week.
Much of the funding will go toward professional development, interventionists and counselors, to help students look ahead toward their careers, as well as summer STEM programs.
SAM Labs is launching three new STEAM kits designed to encourage student interest in coding and computer science.
According to 100Kin10, the "highest-leverage root causes" for the current STEM teacher shortage are linked to school culture and, in particular, to the culture of professional development, collaboration and accountability. According to a teacher survey, 69 percent of respondents said their principals give "little to no time for them to collaborate and learn from other STEM teachers in their school or district."
- By Dian Schaffhauser
United Way of Massachusetts Bay and Merrimack Valley has won a five-year $3.9 million grant from the United States Department of Education for a city-wide after-school STEM initiative, dubbed BoSTEM.
The city of Chicago wants to introduce its students to coding by expanding its use of Apple's "Everyone Can Code" program in K-12 and community colleges.
- By Dian Schaffhauser
Tennessee's Johnson City Schools is refurbishing a school bus to be a mobile STEAM lab to provide students at eight elementary schools hands-on learning opportunities.
The Digital Production Group of Stanford University Libraries has launched a pilot project to produce digital 3D models of bones and other artifacts for use in research and instruction.
Spending on 3D printing will reach nearly $12 billion this year, up 19.9 percent over 2017, according to a new report from International Data Corp. The United States will lead spending as it accounts for about a third, $4.1 billion, of the total this year. Western Europe will follow with about $3.5 billion, and China will take the third spot as it spends $1.5 billion.
The University of St Thomas will begin offering graduate certificates in STEM engineering education online this year.