Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
From ISTE Live 2022 this week in New Orleans, Ashlynn Schindler-Kota introduces THE Journal readers to CoderZ’s game-based coding education platform that teaches kids ages 8+ coding, STEM, computer science, and critical life skills — and why even teachers with no computer science experience can teach coding using CoderZ.
McGraw Hill and Verizon this week launched a new, free app for K–12 to bring augmented reality to the classroom.
Pear Deck has announced a collaboration with EiE to offer STEM-focused lessons for K–12. The news was announced today at the ISTELive 22 conference taking place this week in New Orleans.
A STEM education expert from DigitalEd shares advice for teachers on how to help students overcome the "I'm just not good at math" mentality using classroom technology and early interventions.
Results from a survey of over 11,000 U.S. high school and college students, conducted by the National Society of High School Scholars in February and early March, offer insights into Gen Z’s career choices and show that a majority of respondents are planning for future jobs in STEM fields.
Two curriculum developers and educators explain the four elements of adding entrepreneurship to STEM/STEAM education and why teaching entrepreneurship is beneficial to ensuring students graduate high school with the skills needed to succeed in the 21st century economy.
An educator and developer of a summer math program called ST Math Immersion explains how a shift in focus away from student deficits and toward the existing strengths they can build upon is central to the asset-based learning approach — and a great way to help students develop confidence, persistence, and a growth mindset.
Verizon is celebrating 10 years of its digital inclusion-focused education initiative by announcing that the telecommunications company will launch Verizon Innovative Learning Labs in 50 more Title I schools this fall and is adding 50 new Title I schools to its Innovative Learning Schools program, bringing the program’s total reach to 561 schools nationwide, the company said.
Total preK–12 public school enrollment in the United States declined 3% between fall 2019 and fall 2020, erasing a decade of steady growth, according to the National Center for Education Statistics’ 2022 edition of the annual Condition of Education report to Congress, which also showed that students are completing more advanced math courses and more science courses, and fewer students are dropping out before obtaining their high school diploma or GED.
Online school startup Camp K12 today announced it is making its Hatch Kids AR/VR and Metaverse creation platform for K–12 students free for use, along with supporting AR/VR curriculum models for educators and schools also at no cost.
The role of technology as an agent for creating more leveled playing fields for student learning is not new – but it has not been fully articulated before now. As a result of using technology as a platform for remote learning, both teachers and administrators now place a higher valuation on the role of technology to support students’ future success.