Collaboration 2.0 :: May 6, 2009

Focus

  • Creating Assignments That Work for Digital Learning Environments

    How can teachers really create assignments that demonstrate what students know both in content and in technology skill development? And how can these assignments be rigorous, accessible, and holistic--yet also specific--and all the while remain student-centered and integrate technology freely? More

News

  • Dweeber Provides Social Network for Homework Collaboration

    SmartWired has launched Dweeber, a social networking site for student homework collaboration. The site, which is being beta tested, allows students to solve problems together, participate in virtual study sessions, and communicate with friends. More
  • New Online Christian School Set to Open in Fall 2009

    An online Christian school, which its founders say is the first of its kind in the United States, will be opening next fall. St. Mark's Academy expects to provide 24/7 on-demand access to e-instructors with a digital curriculum directed at middle and high school students. More
  • Arizona District Deploys Communications Management To Boost Collaboration

    In an effort to upgrade its district communications in order to broaden its reach to the entire community, Chandler Unified School District of Chandler, AZ, has implemented Schoolwires Centricity to better manage its Web site offerings. More
  • District Administrators See Advantages of Web 2.0 in School

    While K-12 district administrators are "overwhelmingly positive" about the value of Web 2.0 in schools, the use of Web 2.0 tools in actual learning environments is "quite limited," according to the results of a new study from the Consortium for School Networking (CoSN), a professional association for district technology leaders. More
  • Zoho Broadens Mobile Device Support

    Collaborative technology developer Zoho has released Zoho Mobile, an expanded version of the company's online application suite for mobile devices. Previously mobile support extended only to Apple's iPhone; now Blackberry, Google Android, and other mobile devices are also supported through a single common interface. More
  • Virginia DOE Pilots Immersive Gaming Statewide

    The Virginia Department of Education's Office of Education Technology has recently announced a pilot program using Tabula Digita's immersive educational video game, DimensionM. More
  • Desire2Learn Rolls Out New Learning Environment, Repository, ePortfolio

    Desire2Learn has released new versions of its Learning Environment, Learning Repository, and ePortfolio software, as well as Desire2Learn 2GO, a new mobile application for Blackberry. More

EduHound.com

Featured

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    AI Attacks Push Organizations Toward Autonomous Cybersecurity Defense

    Artificial intelligence is raising the stakes of cyber conflict as attackers use the technology to accelerate reconnaissance, uncover vulnerabilities, and launch attacks faster than many security teams can respond, according to a new report from agentic AI security company Kai.

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    Report: AI Budgets in Education Show No Sign of Decline

    The vast majority of education organizations (98%) expect their AI infrastructure budgets to either increase or hold steady over the next year, according to a report from cloud storage provider Wasabi.

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    Check Point Researchers: AI Has Crossed into the Live Attack Chain

    AI is moving beyond assisting cybercriminals and beginning to operate within live attacks, according to a recent report from Check Point Research. The technology is making sophisticated capabilities faster and more accessible while creating new security risks for businesses deploying their own AI systems.

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    Why Screen Time Limits Are Not the Answer

    At a fundamental level, screen time policies and laws aim to address academic achievement by balancing digital instruction with traditional teaching methods. But they do not tackle how devices are used.