Discovery Education Targets Science with Techbook

Discovery Education will be releasing its digital science techbook this fall.

The Discovery Education Science Techbook will take the place of traditional textbooks at the elementary and middle school level.
Features of the Techbook include:

  • Virtual labs;
  • Video clips;
  • E-book passages;
  • An interactive glossary;
  • Real-time assessments for teachers that make curriculum recommendations for individual students; and
  • Constant updating of materials to include current events.

To watch a video about the Discovery Education Science Techbook, visit Discovery on YouTube. For further information about the Techbook, visit Discovery's site.

About the Author

Tim Sohn is a 10-year veteran of the news business, having served in capacities from reporter to editor-in-chief of a variety of publications including Web sites, daily and weekly newspapers, consumer and trade magazines, and wire services. He can be reached at [email protected] and followed on Twitter @editortim.

Featured

  • A child surrounded by glowing, fluid virtual patterns and holographic shapes, illuminated in a dark gradient environment of blue, purple, and pink.

    ClassVR Gets Expanded VR/AR Content Library

    Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.

  • DreamBox Math

    Discovery Education Announces Accessibility Enhancements for DreamBox Math

    Discovery Education has updated DreamBox Math, an online math program for K–8 students to supplement core instruction, to improve accessibility for K–5 students, according to a news release. DreamBox Math provides personalized instruction by adapting to individual learners’ responses and providing an engaging, dynamic learning environment.

  • teacher

    6 Policy Recommendations for Adopting AI in the Classroom

    The Southern Regional Education Board's Commission on AI in Education has published six recommendations on adopting artificial intelligence in schools, colleges, and universities. The guidance marks the commission's first release since it was established last February, with more recommendations planned in the coming year.

  • group of elementary school students designing video games on computers in a modern classroom with a teacher, depicted in a geometric and abstract style

    Using Video Game Design to Teach Literacy Skills

    The Max Schoenfeld School, a public school in the Bronx serving one of the poorest communities in the nation, is taking an innovative approach to improving student literacy.